>>750
>Where is tge rule that all games have to be challenging?
"A game’s tools and rules will result in its requiring skill, strategy, luck, or a combination thereof, and are classified accordingly.
Games of skill include games of physical skill, such as wrestling, tug of war, hopscotch, target shooting, and stake, and games of mental skill such as checkers and chess. Games of strategy include checkers, chess, go, arimaa, and tic-tac-toe, and often require special equipment to play them. Games of chance include gambling games (blackjack, mah-jongg, roulette, etc.), as well as snakes and ladders and rock, paper, scissors; most require equipment such as cards or dice. However, most games contain two or all three of these elements. For example, American football and baseball involve both physical skill and strategy while tiddlywinks, poker, and Monopoly combine strategy and chance. Many card and board games combine all three; most trick-taking games involve mental skill, strategy, and an element of chance, as do many strategic board games such as Risk, Settlers of Catan, and Carcassonne."
- "Game" article, Wikipedia
I'm dumbfounded over that you don't even know the simple concept of what a game is. Sure, games used to be more challenging back when only real men played games, but I didn't know that gaming, and humanity in general, could decay so far that the whole meaning of the word "game" could be lost so some people.
>Anyway, in creative you challenge yourself and your imagination to make what you want the best way possible.
No, that is called "setting up goals for oneself", and "being creative" which you can do with anything. You could create a game WTHIN Minecraft, just as you can create a game within a train, but that doesn't turn riding a train itself into a game.
>Minecraft probably have some desire to be an architect, so creative is perfect for them.
Yeah, it's "perfect for them" *if they're five years old and they can't get legos*. If you want to talk perfect tools, there's the Unreal Development Kit to start off with, and even better tools than that if you can afford it.
>Some people may be interested in electricity and want to maybe be an electrician. Should we laugh and insult them and deny them oppurtunity and support for their cause? What kind of a world what it be if everyone insulted one another's choices and made everyone have no confidence?
As real-life circuit engineer, I appreciate that you can learn this stuff, but *it has no place in a mining game*. Minecraft should feel like suffocating in the armpit of a sweaty dwarf - not like being a nerd. Notch could have made a nerd game *on the side* of Minecraft, and it would have been okay.