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Game Dev advice.

Name: Anonymous 2009-06-02 1:21

(I accidentally posted this in someone Else's thread last night...

Are there any developers here?
I'm about half way through the fifth draft of my game script, and I'm about to start pre-production on the graphics/music. I was sort of an RPG maker child, so the idea of making a 3D world is intimidating to me.

Now obviously, since I'm just a one-man crew, it's going to take a huge amount of time to make the graphics, and even longer to implement them within the system.

So I'm basically looking for ways to speed up the pipeline when it comes to 3D modeling. I already have Zbrush and 3DSM, but I'm not very proficient with them yet. Are there tips/tricks you can show me with these (or other) programs?

Also, what programming language would you recommend? As I said, the whole thing is somewhat new to me. I know a bit of C+ and HTML, and of course Ruby is absurdly easy. What do you recommend for this?

For those of you who are interested (Probably none) the game is going to be an RPG which takes place both in a fantasy kingdom far far away and in a small Canadian town in the 1950's alternately. Characters range from an undead(ish) bandit to a closeted priest who's terrified of open water. You'll be fighting gigantic robotic demons and Commies in it.

Name: Anonymous 2009-06-02 6:03

Well the Programming language you want to use depends on the complexity of the graphics that you want, any limits that you have to restrict yourself to by way of file size and ease-of-use in general that you want.

If you give me the info I can recommend a good quality language, other than that there's not much I can do for you as I have no experience with actually creating 3D objects

Name: Anonymous 2009-06-02 19:15

"Hi, I'm a 13-year-old boy. My father is rich and wealthy, so when I grow up, I'll be rich and wealthy too. Watching too much anime has given me all of these crazy ideas for an awesome video game, so I'm gonna start my own video game company, like right now. ...so what I'm looking for here on 4chan, is people who will make the actual game for me. I will provide the awesome idea (As I said, my dad is rich and upper class, so I obviously have a genetical base for truly revolutionary awesome ideas.) and you can all be a part of making it real. It includes Pokémon, laser-shooting umbrellas and killing hippies. Go!"

Name: :D 2009-06-02 23:08

I used to be really into *trying* to make games.  We used Multimedia Fusion for a while and moved onto 3D.  So we got what was at the time the A4 Engine.  Neither of us could progra (you can use C++), so we gave up for a while.

http://www.3dgamestudio.com/

What I found on their forums was that so many people were amateurs and willing to collaborate.  If you want to drop a little cash for their engine, get a team together.  I would bet the community hasn't changed much in the past several years.  Making a game - an RPG no less - is no longer a "one dude in a basement" job.

Going back a bit further, it's not realistic to expect your first game to be good or even playable.  Especially if you think you're going to make an RPG.  Start by making "a bunch" (maybe a dozen) of simple games.  If you form a team, they will help you get used to each other.  Simple games will help you learn how to use the engine.  If you include RPG-like elements, making simpler games will help you with future programming requirements.

If you have unrealistic expectations, you'll probably give up because it's too hard.  I got into 3D animation through our attempts and making games, and I'm studying animation in school now.  I hope to be equipped to model and animate for both games and film.  If you keep your expectations low, then you might have a decent understanding and the potential to get ahead of the curve.  A lot of game development students seem to be the kind who think they can make games because they like Madden, Halo, and Guitar Hero.

Good luck.

Name: OP 2009-06-03 5:39

>>3
OP here. I'm asking for advice, not for work. I'm a bit obsessive about things, so I would not leave a project like this to Anonymous.

>>4
Helpful advice. I've done some small apps/games in Ruby and C++, but I'm nowhere near making a full game AT THIS POINT. I see this project as being the long-term goal, and one which will take many years to fulfill. I've already spent almost two years on the script alone, and the game is only going to have between 5-10 hours of play.

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