>>6
I hope not. I hope you just randomly grab a whole ton of creatures and worlds. Why? Because if everything I create is uploaded elsewhere for someone else to stumble across, I am totally making an entire penis based society. Penis people, penis vehicles, penis buildings. Some guy's going to buy the game, load it up, and his first enoughter with a different civilization will be my penis people. Practical joking on a massively multiplayer scale, I can't wait.
>>2
>>The numerical aspects of the Sims and SC play a big role to me; things like population or wealth or happiness are fun to measure and to try to improve on, but there seems to be a lack of those measures in Spore.
To put your fears to rest, he's heard in the video stating that "my people's happiness is my main form of feedback". But you're missing the point.
The beginning is a tutorial to familiarize yourself with all these menus and controls. The end is a sandbox, where every single one of these comes together to form sort of a new genre. You don't just invade and blow up planets: You create new ones, new races, you cross breed, play havoc with the universe. You also trade, use diplomacy and other things in your interactions. Initiating first contact? How rad.
I have about 4 billion questions though. Someone said at some point your little creatures get clothes? When building a tank or UFO, how do you tell the computer where stuff shoots from? Will you be able to pick different "effects", a-la engine glows and rays instead of missiles? Can you dictate specifically what color goes where on things? Can you have more than 1 UFO at a time? Will races not only interact with you, but each other? For example, could you stumble onto the middle of a civil war? We see that our creatures are given spears: what about guns later on?