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Animation Appreciation Thread #14

Name: Anonymous 2013-04-25 8:02

Previous Thread #13: http://dis.4chan.org/read/anime/1365539660
Older Threads: http://pastebin.com/ptTWYKAs

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

IRC channel:
#sakuga @ irc.rizon.net

Name: Anonymous 2013-04-26 6:44

>>60

It's difficut to explain sakuga style timing in a few sentences,
but I will try to make it short.

First the casual timing, (the one we all know from disney and everywhere)
this is just an example, ok?
animating in 2s straight up, 2s on fast movements, 2s on heavy movements, 2s slow movements, 2s on everything. Just an example, it can vary but usually the timing is always very constant.

The sakuga (japanese) way of timing has a big difference, the reason why its so difference is because of the low budget and tigh schedules.
Animators there had to find new way to become faster, ways that would still show quality.
So people like Iso and Yutaka Nakamura came.

What did they do? Keep your focus on the motion, the momentum of the motion the impact, the weight, not on the fluidity.

So what they did was,
super fast moves in 1s,
casual moves a combination of 2s and 3s,
slow moves in 3s.

But it's not that simple,
Iso and Yutapon also use 3s with a combination of 1s and 2s on very fast moves.
So how does that work, how can an animation with a 3s timing not look choppy on Isos work.
The answer to that is playing the timing in the right place at the right time at the right spacing, and this is very difficult to achieve and I can't explain that to you because I'm not an Iso.

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