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Animation Appreciation Thread #12

Name: Anonymous 2013-03-27 12:38

We're back from exile in /carcom/

Previous thread, #11: http://dis.4chan.org/read/carcom/1362594875

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

Older Threads: http://pastebin.com/JWqfty5j

Name: Anonymous 2013-04-09 4:51

>>960

quite generic

Name: Anonymous 2013-04-09 8:17

>>960 not bad for middle east  as a first  anime project, this could develop into top quality if they keep this running. They could collaborate with japan, would be better than all the cheap labor work in philippines and such. At least we would have decent in-betweens in anime then.

Name: Anonymous 2013-04-09 8:19

>>961
Yeah.. seems they are animating "anime style" and not looked at regular animation first.

Name: Anonymous 2013-04-09 8:49

>>957
But i know some warrior able to work a full week for just 100$ for the love of animation.

-
Without these warriors, anime sakuga would look decent.

Name: Anonymous 2013-04-09 10:00

If any of you are looking for some modern anime with a "retro" look, feel free to check out Sparrow's Hotel. It's incredibly hard to find anime with similar visuals these days.

Name: Anonymous 2013-04-09 10:31

>>965 you sure it has a retro look?
http://i.imgur.com/8bKbrgn.png

"similar visuals these days"?
What are you comparing it to?

It looks interesting, I will check out one episode.

Name: Anonymous 2013-04-09 10:50

>>966

Judging from that screenshot it looks like something with poor post-processing from the early 00s.

Name: Anonymous 2013-04-09 10:52

>>967
Looks like they did the compositing in Retas...

Name: Anonymous 2013-04-09 10:56

>>968
70% of anime are composited in Retas.

Name: Anonymous 2013-04-09 10:58

>>969
And the remaining 30%?

Name: Anonymous 2013-04-09 11:01

>>967
>>966

I'm guessing it isn't traditionally animated?

Name: Anonymous 2013-04-09 11:10

>>969

No they aren't.
Retas's compositing tool(Retas Core) is so shitty and outdated no one uses it anymore.

They only use Retas for scanning and painting.

AE has been the industry's standard for a decade now.

Name: Anonymous 2013-04-09 11:11

*CoreRETAS
fix'd

Name: Anonymous 2013-04-09 11:57

>>972

AE as in After Effects?

Name: Anonymous 2013-04-09 12:05

>>974
Yep, After Effects, like at Kyoto Animation for instance:

http://ultimatemegax.wordpress.com/2013/02/23/hyouka-episode-13-14-kyoani-comments/

Although, as >>972 said, it is visible in there that programs from the RETAS!PRO suite like PaintMan are also still being used in that studio.

Name: Anonymous 2013-04-09 13:36

Name: Anonymous 2013-04-09 14:14

Fuck animation. What anime really needs, and what it really has over animation produced in other parts of the world are interesting layouts. A good layout makes for two thirds of the quality of the film. The animation only has to settle for one third. That is why great directors like Oshii bother to check up on things only down to the layout level.

What anime needs is more stuff like this

http://i.imgur.com/vq8i8ZW.jpg

and less stuff like this

http://i.imgur.com/sjSZFnb.jpg

Name: Anonymous 2013-04-09 14:32

>>977
Well, layouts have often been the strong points of anime.
I remember reading something on anipages that said sure the animation of anime looks cheap and limited, but the layouts in anime shows are often very good. Mind you this was about shows from the 80s, but some of it probably still applies today.

When I look at western cartoons that have action in them I can never stomach them because the layouts are always so horrible even the if the "animation" has more frames in them.

Name: Anonymous 2013-04-09 14:42

>>977
Well, layouts are a part of the animation process. The movement only happens in a defined layout, often drawn by the same animator who does the genga. It's not like you have a 'set' where you insert the characters into, the way you draw the image is part of the animation because it defines how it'll move.

That said, I think good timing and movement are important parts as well, especially for action scenes (which are, coincidentally, the most highlighted and 'popular' type of sakuga scenes)

Name: Anonymous 2013-04-09 14:52

>>979

Nah, good layouts with shit animation will always look better than good animation in poor layouts.

Name: Anonymous 2013-04-09 14:57

>>977
Fuck animation
Fuck off and create a "cinematography appreciation" thread for this shit, faggot. This is an animation thread, if you aren't interested in discussing animation go away.

Name: Anonymous 2013-04-09 15:02

>>980
good layouts with shit animation will always look better

Like Death Billiards, for example.

Name: Anonymous 2013-04-09 15:04

>>981

Nah, I'm staying.  Just to make your faggot balls blue as fuck.
Good "cinematography" and voice acting is enough to make for a decent anime. Animation is just bling. If I wanted to watch shit for the character acting and animation, I'd watch Spongebob.

Name: Anonymous 2013-04-09 15:05

>>982

Death Billiards had good layouts but also good animation. Double the bonus.

Name: Anonymous 2013-04-09 15:07

>>984
>Death Billiards
>good animation

It's mediocre at best.

Name: Anonymous 2013-04-09 15:08

>>985

Agreed. Just like Little Witch Academia.

Name: Anonymous 2013-04-09 15:18

Aiura was really okay. I'd post some gifs but I'm lazy.

Name: Anonymous 2013-04-09 15:42

>>985
I wouldn't go as far as to call it mediocre, but yeah, it's not particularly impressive. Not really sakuga material, in my opinion.

Name: Anonymous 2013-04-09 15:47

>>987
why are you lazy .

Name: Anonymous 2013-04-09 15:57

>>988
I thought it had good animation, but surely people weren't expecting something insane? I mean, it's not Hongo+Ascension like in Kizuna Ichigeki, and it's not Yoshinari+Trigger like in LWA.

That said, I was expecting more from Aya Suzuki's cuts. The timing was too "generic anime", coming from an animator with experience in western animation and who was scouted by Kon, Hosoda and Ghibli, it was not that impressive.

About layouts, again, layouts and actual animation are so closely related that splitting them apart is meaningless. Both of them should be good, >>983 is just being a conformist.

Name: Anonymous 2013-04-09 16:35

New thread: http://dis.4chan.org/read/anime/1365539660/

Damn this one has gone by fast.

Name: Anonymous 2013-04-09 16:52

I guess we are finally one of the most active thread there.

We are the kings

Name: Anonymous 2013-04-09 17:24

We're not as active as 2ch

Name: Anonymous 2013-04-09 17:24

They have a new thread once every day or two

Name: Anonymous 2013-04-09 17:24

But they also have a ton of shit posters

Name: Anonymous 2013-04-09 17:25

sa

Name: Anonymous 2013-04-09 17:25

ku

Name: Anonymous 2013-04-09 17:25

ga

Name: Anonymous 2013-04-09 17:25

POWER

Name: Over 1000 Thread 2013-04-09 17:25 Over 1000

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