>>652
>That single scene with the wires at the end was better than anything in LWA.
The dancing at the beginning, all the running in LWA, the creature animation, the acid poison... all better.
>The motion is more detailed in Death Billiards (okay, admittedly this is a stylistic choice since LWA is more cartoony and Death Billiards more realistic - but still, I'd say that takes more effort, again just putting that out there).
Rewatch LWA. The motion in LWA is by far more detailed than the motion in Death Billiards: you hace characters randomly playing with their hands, characters looking around IN THE BACKGROUND while other characters do other things in the forefront, you have consistent LIP-SYNCH, you have crowds reacing in uniquely different ways to events. And the running near the end of LWA was realistic; even with the cartoony designs, LWA created a living world through animation alone.
>The art direction was better (LWA wasn't that impressive from this perspective to be honest)
The hand-drawn backgrounds by Studio Pablo were gorgeous.
>the storyboarding was better by a fucking LANDSLIDE with a lot of cool stuff like the cool zooms and various other cinematographic (is that the right word?) tricks that add an extra bit of panache to the visuals.
Those zooms don't make the direction or storyboarding better. It doesn't even make visuals more interesting. I's flat out ridiculous to say "more tricks = better storyboard". Mamoru Hosoda doesn't use tricks. Isao Takahata doesn't use tricks. Oshii doesn't use tricks. Elegance > tricks.
>It also played with layers in more interesting ways.
No way. LWA had clever composition for CROWD scenes; it created crowd scenes filled with individuals moving and doing their own things without taking away focus from the main characters. The skill necessary to make CROWD SCENES is insane; there are even quotes from Anno and Imaishi calling it the hardest type of scene.
>LWA was very flat by comparison.
What the hell?
>It also liked the background animation in Death Billiards more (with the kid walking down the street) since it didn't rely on fucking cycles like in LWA (not that there's anything wrong with that of course, just putting that out there).
Akko sliding down the dragon was background animation and it wasn't a cycle.
>That's just a style. Death Billiards had character acting too and it was great. And the designs were all different, expressive and easily distinguishable. Sure, there are only 4 character so there's that as an excuse to put more effort into them but the point stands.
There was not more effort put into Death Billiards character designs or character acting.
>Death Billiards was simply better technically.
No.