>>562
>I don't use rotoscope, it's not my thing.
>But I have nothing against animators that do.
pls stop misreporting
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Anonymous2013-04-05 14:06
>>562 >>563
I have a feeling that Bahi has some friends that rotoscope, so by adding the second sentence, he was trying to not offend his friends or whoever is rotoscoping.
He dislikes rotoscope, but he is ok with rotoscopers. so confusing wtf
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Anonymous2013-04-05 14:08
who are the animators of Aku no Hana?
Any professionals in the sakuga list?
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Anonymous2013-04-05 14:11
wow I just watched the OP of Aku No Hana. I have no idea what I actually watched.
>>484
Yeah, I found it pretty amazing they kept her hair consistent.
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Anonymous2013-04-05 15:48
Who are the best character designers according to the sakuga thread? My favorites are Yoshihiko Umakoshi, Kenichi Yoshida, Yoh Yoshinari and Nishiya Futoshi. Honorable mentions: Sadamoto, Goripon, Nishio.
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Anonymous2013-04-05 15:52
Are any of you animators or animate occasionally?
Is Flash alright to animate on or should I get something more professional?
but as soon as it starts moving everything looks like shit.
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Anonymous2013-04-05 17:32
>>582
Hmm, I like it.
Story's shit, but the art and animation is good.
Setting is Japan, so everyone has black hair.
Some people are ugly. Good.
Rotoscoping is annoying but considering they might not have been able to keep a consistent level of animation, perhaps it is needed.
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Anonymous2013-04-05 17:35
anyone knows the reason why they decided to rotoscope that show?
I mean, this show doesn't even look like the manga.
What's the purpose of all this??
Is there something artsy behind it? or money? or my asshole?
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Anonymous2013-04-05 17:36
worst thing about the show is that as soon as characters are in distant their faces disappear.
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Anonymous2013-04-05 17:38
the last two months have actually been awesome sakuga months.
I need to rewatch Witch Academia and forgett all the terrible rotoscope.
>>591
Well, I do animate traditionally in college,
I don't have that set up at home.
Do you use a camera on a tripod to shoot it?
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Anonymous2013-04-05 18:08
>>576
Personally I didn't have a problem with it, I thought it looked nice.
Except for the face details gradually appearing as people came closer to the camera, that was an awful choice. It looked like something out of an old videogame with rendering problems.