Name: Anonymous 2010-02-23 20:56
Using C++ Boost how do you multithread a game engine so that each system (AI, physics, rendering..) is safely running on its own thread? Anyone got any links to a practical example or can help me out with a high level description?
I guess even if someone just has general experience working with threaded systems that need to communicate via message queue or whatever.
Thanks.
I guess even if someone just has general experience working with threaded systems that need to communicate via message queue or whatever.
Thanks.