>>1
none of the above
AMD has broken the compatibility with opengl 1.1 specs! Pete's OGL 1.76 don't use 2.1 extensions at all! It can run (at 2 fps or less) even if you disable the ICD driver, using the opengl32.dll that came with Windows...
GL_ARB_vertex_blend was not found, but is available in driver version 6.14.10.6847
GL_ATI_vertex_array_object was not found, but is available in driver version 6.14.10.6847
GL_ATI_vertex_attrib_array_object was not found, but is available in driver version 6.14.10.6847
GL_ATI_vertex_streams was not found, but is available in driver version 6.14.10.6847
GL_ATIX_vertex_shader_output_point_size was not found, but is available in driver version 6.14.10.6847This is what happens when you go about mass pruning compatibility extensions without any form of forethough, ATI's driver team should be sacked on this principal alone.
Quote:
Originally Posted by Degeon
and I can't find any problems with Quake 4.
guess that the calls pete's uses in his OpenGL plugin are unique... or at least uncommon at best. without knowing what these are we're gonna have a hard time debugging those
mudlord could easily create an opengl tester which outputs the same triangular artifacts, if he had the time.
ATI has factually never been a fan of OpenGL, and i wouldn't be surprised if those conniving bastards did this deliberately.