Name: Anonymous 2008-01-13 4:49
Neither of which are probably considered sports on their own, but when combined should be the national pastime of every nation on the planet.
Get this; two teams of traceurs with paintball guns, packs, pads, and BACK/SHOULDER HOLSTERS. The last bit is important, even more so that the guns can be secured in place quickly and easily, so as to only emerge when removed.
Put them in a walled/netted 3 dimensional arena made up of platforms, enclosed spaces, etc. All surfaces are padded or elastic, and can be easily washed. Somwhere around 6 levels in height.
The middle section is divided into two seperate "islands", linked with themselfs in sensible, standard manners, on the top three levels. Stairs, bridges, and such. Large enough to garrison most of each team for a "fortress" play.
For the rest.... transit between levels/sections/etc can only be achieved by some pretty impressive acrobatics. We're talking vaults, catleaps, shimmying up poles and across gaps on balance beams, the whole nine yards. Possesed of nooks and crannies of sorts, but the whole thing is largely open air, to ensure the fire stays fast and furious. Just enough convolution to ensure that you can't ensconce yourself in one hard-to-reach spot and pick off everyone else.
Ground floor "safe zones" contain enough water to irrigate Egypt for a month.
The winning team shall be the first team that wins.
Get this; two teams of traceurs with paintball guns, packs, pads, and BACK/SHOULDER HOLSTERS. The last bit is important, even more so that the guns can be secured in place quickly and easily, so as to only emerge when removed.
Put them in a walled/netted 3 dimensional arena made up of platforms, enclosed spaces, etc. All surfaces are padded or elastic, and can be easily washed. Somwhere around 6 levels in height.
The middle section is divided into two seperate "islands", linked with themselfs in sensible, standard manners, on the top three levels. Stairs, bridges, and such. Large enough to garrison most of each team for a "fortress" play.
For the rest.... transit between levels/sections/etc can only be achieved by some pretty impressive acrobatics. We're talking vaults, catleaps, shimmying up poles and across gaps on balance beams, the whole nine yards. Possesed of nooks and crannies of sorts, but the whole thing is largely open air, to ensure the fire stays fast and furious. Just enough convolution to ensure that you can't ensconce yourself in one hard-to-reach spot and pick off everyone else.
Ground floor "safe zones" contain enough water to irrigate Egypt for a month.
The winning team shall be the first team that wins.