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Want to write a physics engine

Name: Anonymous 2007-11-18 0:32

Can anyone recommend me some good books/articles on the topic; especially ones that explain 3d moment of inertia, tensors, etc.

Name: Anonymous 2007-11-18 1:57

NEVAR!

Name: Anonymous 2007-11-18 10:57

lol nigger

Name: Anonymous 2007-11-19 16:54

Make quantum mechanics engine. Everything else is easily derived from taht.

Name: Anonymous 2007-11-19 21:31

Write a 2d physics engine first.  (if you don't know enough to do this then you best give up for now and go take calculus, linear algebra, and classical mechanics)  If you DO write a 2d physics engine, and you STILL want to try at a 3d one, you could probably figure out most of the basic stuff by extending your 2d version.  Don't expect to write a good stacking algorithm or pretty fluid dynamics; just settle for basic collisions without deformation and basic momentum stuff. (Hint: matrices are your friends, also, in the 3d version, gyroscopes: understand how they work)

Name: Anonymous 2007-11-21 8:44

visual basic

Name: Anonymous 2007-11-22 0:51

>>6
Go home.

>>1
No. Your very best bet is, as >>5 says, to begin with a 2d engine. No, you do not know enough to jump right into 3d. No, it won't be okay because you're just doing it for fun. No, it doesn't matter that you don't want it to be that great. You have to learn to walk before you try to run.

MATH, MATH, MATH. And then, perhaps, some physics. Math is really your best friend here.

Do you understand Vectors and Graph Theory?

Name: Anonymous 2007-11-22 0:51

>>3
Indeed.

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