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openal

Name: halp 2014-03-04 2:58

I'm hooking up OpenAL (MSVSC++). I've made a basic audio player that
should set up a OpenAL context and I included the headers <al.h> and <alc.h>
But i get a linker error for every function called from OpenAL32.lib
for example:
1>erpernerl.obj : error LNK2019: unresolved external symbol
alBufferData referenced in function _playWav(void)

I have included the lib file path in "linker->general->additional Directories"
and added the file to "linker->input->additional Dependencies"
and the headers in "C/C++->General->Additional Include Directories"

what Am I doing wrong with my linking?
Also for anyone else who also uses openal for some reason, any good sources for learning it?

Name: Anonymous 2014-03-05 11:41

OpenAL is dying or dead. Creative doesn't support it anymore and AAA game releases either use Xaudio2, their own solutions or another solution(like how Source uses Miles on Windows). So I'd say it's not worth the time or effort for developers to invest in OpenAL anymore. Creative has shown that they've moved along, which should be everyone else's signal to follow suit.

Name: Anonymous 2014-03-05 13:02

Use DirectX.

Name: Anonymous 2014-03-05 17:16

openanus

Name: Cudder !MhMRSATORI!fR8duoqGZdD/iE5 2014-03-06 7:06

(like how Source uses Miley Cyrus on Windows)

Name: Anonymous 2014-03-06 10:04

>>4
>le pedophile sage

Name: Anonymous 2014-03-06 10:48

FMOD

Don't change these.
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