No. Such an operation is O(((n^n)!)^n!). It would take trillions of years to compute a video even 10 seconds long.
Name:
Anonymous2014-02-13 20:11
>>2
The problem is.. how the fuck do i render a core animation to an offscreen buffer.
Right now im copying the presentation layer 60 times per second.
That sucks.
Name:
Anonymous2014-02-13 20:13
>>3
It lags and it's shit.
There has to be another way.
If not, i guess i'll have to reinvent core animations in OpenGL.
Fun to spend like 2 weeks on getting that shit working.