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Official nVidia is Finished Thread

Name: Anonymous 2013-09-25 22:42

Triple-A game developer here. Yeah, sometimes my job sucks, working long hours for the Jew.

But today, it feels great. No longer under NDA. This is why nVidia is finished:

- AMD's GCN SoC architecture is being used by the following platforms: XBox One, PS4, SteamBox reference platform.
- AMD's Mantle API for programming GCN to the metal will be openly available on for the PC for Windows, Linux and possibly FreeBSD, and this same API is what we're already using to program the GPU directly on the XBone and PS4. Yes, we have access to Direct3D and OpenGL, but for the big-budget triple-A games where we want max performance, we use Mantle.
- Mantle is low-level enough that you can build custom graphics renderers, like a custom hybrid poly + sparse vxel DAG ray-casting renderer w/ deferred rendering if you wish, with maximum hardware utilization.
- Since developers are porting to Mantle anyway for the console games, it's almost no effort to release Mantle-enabled games back on the PC.
- Microsoft won't be releasing a Direct3D 12 API. Ever. They're no longer competing in this sphere. They're 100% behind Mantle for triple-A developers, and Direct3D 11.1 for hobbyists or indies.
- This next console generation will last a long time again, at least 8-10 years.
- nVidia is free to target Mantle, AMD isn't stopping them, but they will have to make changes to their next gen hardware designs. They're 2-3 years behind.
- nVidia has no x86 + GPU SoC design because they have no x86 license.
- nVidia's Tegra 4 is a disappointment.
- You would be retarded not to buy AMD GPU hardware during your next upgrade cycle if you're serious about PC gaming.

nVidia is truly finished. Expect Intel to make an offer and pressure them into a buyout within the next 18 months.

Name: Anonymous 2013-09-25 22:44

sparse vxel DAG
Sorry, that should have been sparse voxel DAG.

http://www.cse.chalmers.se/~kampe/highResolutionSparseVoxelDAGs.pdf

Name: Anonymous 2013-09-25 22:50

>>1
Not soon. Everyone will start building their own SteamOs machines and Nvidia is ready to jump in.
http://www.pcworld.com/article/2049369/amd-nvidia-ramp-up-linux-driver-support-after-valves-steamos-announcement.html

Name: 3 2013-09-25 23:03

Name: Anonymous 2013-09-25 23:15

I've always stuck with AMD. Good to see that AMD is the future.

Name: Anonymous 2013-09-25 23:18

>>3,4
Too little, too late. Mantle will be released as open source for Linux and FreeBSD.

Name: Anonymous 2013-09-26 0:23

An interesting non-technical discussion about Mantle.
Valve surely had great timing for the Steambox introduction...

http://www.neogaf.com/forum/showthread.php?t=686527

Name: Anonymous 2013-09-26 5:13

Great. i'm sick of OpenGL. One catch:it will take time until all cards will support it.

Name: Anonymous 2013-09-26 5:56

AMD makes huge bets, I hope they will turn the market upside-down.

Name: Anonymous 2013-09-26 11:10

A desperate admin died in 2013 due dildo overdose. He punctured his intestines when he was still alive. The admin chanted, ">le pedophile sage" as he posted another pseudo-shitpost. Now that you have read the chant, you will meet this admin. In the middle of the night he will coming through your browser. He will then force you to migrate to his private forum. If you repost this, he will not spam you. Your kindness will be rewarded.

Name: Anonymous 2013-09-26 11:29

Doubles, czech em.

Name: Anonymous 2013-09-26 11:36

nVidia will make JavaScript hardware and will be the first company to have $1T+ profit.

Name: Anonymous 2013-09-26 12:10

The future is cloud gaming. The real speed benefit is for top mainframecloud hardware which will allow to broadcaststream games to thousands of dumb terminalsclients.

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