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OpenCL 2.0

Name: Anonymous 2013-07-23 23:28

If you aren't building your data-oriented, sparse voxel ray-casting + deferred rendering + real-time radiosity FUTURE ENGINE® for Tomorrow's Games™ using OpenCL™ 2.0, you're doing it wrong.

http://www.khronos.org/registry/cl/specs/opencl-2.0.pdf

Name: Anonymous 2013-07-24 0:04

>>4
Fine, because Pandora, GP2X, Uzebox, Fuzebox, Dingoo A320, OUYA™, GCW Zero™, etc. are not the market prospects.

OpenCL was initially developed by Apple Inc., which holds trademark rights, and refined into an initial proposal in collaboration with technical teams at AMD, IBM, Qualcomm, Intel, and Nvidia. Apple submitted this initial proposal to the Khronos Group. On 16 June 2008, the Khronos Compute Working Group was formed[3] with representatives from CPU, GPU, embedded-processor, and software companies. This group worked for five months to finish the technical details of the specification for OpenCL 1.0 by 18 November 2008.[4] This technical specification was reviewed by the Khronos members and approved for public release on 8 December 2008.[5]

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