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OpenCL 2.0

Name: Anonymous 2013-07-23 23:28

If you aren't building your data-oriented, sparse voxel ray-casting + deferred rendering + real-time radiosity FUTURE ENGINE® for Tomorrow's Games™ using OpenCL™ 2.0, you're doing it wrong.

http://www.khronos.org/registry/cl/specs/opencl-2.0.pdf

Name: Anonymous 2013-07-23 23:42

AMD announces that they're open sourcing their entire OpenCL 2.0 stack for HSA Fusion devices (the same platform used by both the PS4, XBox One, Steam Box, and probably many lightweight desktop systems) under the very liberal University of Illinois/NCSA open source license, with support for FreeBSD and Linux out of the box.

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