Name:
Anonymous
2013-06-11 3:14
#include "proggl.h"
#include "proggl_helper.h"
#include "proggl_load.h"
#include "progglfw.h"
#include "proglut.h"
#include "directsdlegrox.h"
#include ...
progBegin();
progBindThread(PROG_BITCHING_THREAD, progThreadObject);
progEnableSarcasticBitchingThread(0);
progSarcasticBitchingThreadPointer(0, 4, PROG_BITCH, PROG_IRONY, NULL, NULL, NULL, 16, NULL, "THECUDDER");
progPostThread(PROG_SHITPOST, 0, 256);
progDisableSarcasticBitchingThread(0);
progEnd();
GRUNNUR;
Name:
Anonymous
2013-06-11 4:18
You've never done anything [o]ENTERPRISE[/i] if you think OpenGL is the worst.
Name:
Anonymous
2013-06-11 4:27
ENTERPRISE QUALITY is the best quality of programming in the world.
Name:
Anonymous
2013-06-11 5:48
OP, look at X11 API. It's worse than WinAPI and OpenGL combined!
Name:
Anonymous
2013-06-11 6:56
>>4 you can't use le stylized exclamation mark with underline
Name:
Anonymous
2013-06-11 7:00
>>5
Well, I just did
!.
SICP has nothing against it, so Sussman backs me up.
Name:
Anonymous
2013-06-11 7:02
>>6 it is obvious that you didn't read
Satori Edition, Sussman strictly forbids it, so does Nikita
!
Name:
Anonymous
2013-06-11 11:28
>>1
Why are you using fixed pipeline? Learn shaders already!
#include "proggl.h"
#include "proggl_helper.h"
#include "proggl_load.h"
#include "progglfw.h"
#include "proglut.h"
#include "directsdlegrox.h"
#include ...
progBegin();
progBindThread(PROG_BITCHING_THREAD, progThreadObject);
progEnableSarcasticBitchingThread(0);
PROGuint program, shader;
progCreateBitchingShaderProgram(&program, 1);
progCreateBitchingShader(&shader, 1);
progBitchingShaderSource(&source, 1,
"void main() {"
" prog_Bitching = \"READ SICP\";"
"}",NULL);
progCompileBitchingShader(shader);
progAttachBitchingShader(program, shader);
progLinkBitchingProgram(program);
progSarcasticBitchingThreadPointer(0, 4, PROG_BITCH, PROG_IRONY, NULL, NULL, NULL, 16, NULL, "THECUDDER");
progPostThread(PROG_SHITPOST, 0, 256);
progDisableSarcasticBitchingThread(0);
progEnd();
GRUNNUR;
Name:
Anonymous
2013-06-12 15:37
>>4
You wouldn't be saying that if you looked at D3D(X) API.
Name:
Anonymous
2013-06-13 19:36
>>1
GRUNNUR makes everything usable.