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OpenGL is the worst fucking API ever

Name: Anonymous 2013-06-11 3:14

#include "proggl.h"
#include "proggl_helper.h"
#include "proggl_load.h"
#include "progglfw.h"
#include "proglut.h"
#include "directsdlegrox.h"
#include ...

progBegin();
progBindThread(PROG_BITCHING_THREAD, progThreadObject);
progEnableSarcasticBitchingThread(0);
progSarcasticBitchingThreadPointer(0, 4, PROG_BITCH, PROG_IRONY, NULL, NULL, NULL, 16, NULL, "THECUDDER");

progPostThread(PROG_SHITPOST, 0, 256);

progDisableSarcasticBitchingThread(0);
progEnd();
GRUNNUR;

Name: Anonymous 2013-06-11 4:18

You've never done anything [o]ENTERPRISE[/i] if you think OpenGL is the worst.

Name: Anonymous 2013-06-11 4:27

ENTERPRISE QUALITY is the best quality of programming in the world.

Name: Anonymous 2013-06-11 5:48

OP, look at X11 API. It's worse than WinAPI and OpenGL combined!

Name: Anonymous 2013-06-11 6:56

>>4 you can't use le stylized exclamation mark with underline

Name: Anonymous 2013-06-11 7:00

>>5
Well, I just did !

SICP has nothing against it, so Sussman backs me up.

Name: Anonymous 2013-06-11 7:02

>>6 it is obvious that you didn't read Satori Edition, Sussman strictly forbids it, so does Nikita !

Name: Anonymous 2013-06-11 9:29

>>7
he is right >>6­, stop doing it

Name: Anonymous 2013-06-11 11:28

>>1
Why are you using fixed pipeline? Learn shaders already!


    #include "proggl.h"
    #include "proggl_helper.h"
    #include "proggl_load.h"
    #include "progglfw.h"
    #include "proglut.h"
    #include "directsdlegrox.h"
    #include ...

    progBegin();
    progBindThread(PROG_BITCHING_THREAD, progThreadObject);
    progEnableSarcasticBitchingThread(0);
    PROGuint program, shader;
    progCreateBitchingShaderProgram(&program, 1);
    progCreateBitchingShader(&shader, 1);
    progBitchingShaderSource(&source, 1,
        "void main() {"
        "  prog_Bitching = \"READ SICP\";"
        "}",NULL);
    progCompileBitchingShader(shader);
    progAttachBitchingShader(program, shader);
    progLinkBitchingProgram(program);

    progSarcasticBitchingThreadPointer(0, 4, PROG_BITCH, PROG_IRONY, NULL, NULL, NULL, 16, NULL, "THECUDDER");

    progPostThread(PROG_SHITPOST, 0, 256);

    progDisableSarcasticBitchingThread(0);
    progEnd();
    GRUNNUR;

Name: Anonymous 2013-06-12 15:37

>>4
You wouldn't be saying that if you looked at D3D(X) API.

Name: Anonymous 2013-06-13 19:36

>>1
GRUNNUR makes everything usable.

Don't change these.
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