>>27
Except that only the game engine is really "C/C++" and only if:
- the game is some fanboy masturbation to spend half your salary for a new computer/console;
- you're extremely good to put up something on par with CryEngine, UDK, Source or whatever;
- you have time/money/passion/people to do that;
- you are sure you want to spend the rest of your days making C++ cruft with high hopes for an AAA title and a better profit margin.
And even so, most game development time
will be spent on making plots, characters, narratives, assets (models,textures,voices,effects), level design, gameplay balancing, market simulation, AI scripts, post rendering shaders and productivity tools like recorders, converters, translators, sync tools, rendering clusters, and even business things like community management and marketing, of which none are quickly developed in "C/C++".
I assure you, wanna try?
Why don't people just understand that, you ask me? Because they know fuck about making something like Chrono Trigger!