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C# games

Name: Anonymous 2013-03-24 11:55

Why can't C# be used to make games? Give me three valid reasons

Name: Anonymous 2013-03-24 12:09

It can and it is for example in XNA games or Unity 3D games (scripting). I don't know if games in Xbox Live Arcade don't use it too.

Name: Anonymous 2013-03-24 12:11

It's not Haskell

You have to use that Mono faggotry unless you want to be called a discriminatory bigot and forced to check privilege by OS X users

It isn't Enterprise Quality.

Name: Anonymous 2013-03-24 12:17

>>3
I'm not OP, but

>It's not Haskell
Please, show me one 3A game made with Haskell. There isn't (yet).

>You have to use that Mono faggotry unless you want to be called a discriminatory bigot and forced to check privilege by OS X users
Not if you use Unity engine, it can export to GNU/Linux and Mac OSX too.

>It isn't Enterprise Quality.
and thank god it isn't

Name: Anonymous 2013-03-24 12:21

>>2
OP here, thanks for the info

Name: Anonymous 2013-03-24 12:49

>>4
Learn how to quote, /g/ shitstain

Name: Anonymous 2013-03-24 13:41

What the hell is a 3A game?

Name: Anonymous 2013-03-24 14:06

>>4
>implying those are not valid quotes
>mfw le retard

Name: Anonymous 2013-03-24 14:13

>>6
[quote]Learn how to quote, /g/ shitstain[/quote]
Like this?

>>7
A game with very high budget made by experienced developer

Name: Anonymous 2013-03-24 14:18

>>9
No. Please go back to /g/.

Name: Anonymous 2013-03-24 14:23

>>10
>NO U
>LLLLLLLLLLLEEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
>LE ENCULER FACE

Name: Anonymous 2013-03-24 15:20

Why the AI patrol goes offscreen?

Class Enemy : Player
    Vector2 distance;
    Vector2 oldDistance;
    //in contructor
    this.distance = 50;
    this.oldDistance = this.distance;
    //...
    public void AI (GameTime gameTime)
    {
        this.position += this.velocity;
        //...
        if (this.distance.X == 0){
            if (this.distance.Y <= 0){
                //...
                //direction[0] = up, direction[1] down
                this.direction[1] = true;
                this.direction[0] = false;
                //Supposed to work
                if (this.position.Y < 455)
                    this.velocity.Y = 1f;
                else
                    this.velocity = 0f;
            }
            else if (this.distance.Y >= this.oldDistance.Y){
                //...
                this.direction[0] = true;
                this.direction[1] = false;
                //Supposed to work
                if (this.position.Y > 0)
                    this.velocity = -1f;
                else
                    this.velocity = 0f;
            }
        }

        if (this.direction[0])
            --this.distance.Y;
        else if (this.direction[1])
            ++this.distance.Y;
    }
}

Name: Anonymous 2013-03-24 15:25

>>12
Can't you use Lisp, like the rest of us? Why do you shit up this place with your ugly code? You've got all the Internet for yourself, leave us alone.

Name: Anonymous 2013-03-24 15:29

>>13
Why is my code ugly?

Fuck you.

Name: Anonymous 2013-03-24 15:31

>>13
Lisp is dead and buried,

Write in C.

Name: Anonymous 2013-03-24 15:36

>>15

But scheme is alive. The living are much more hygienic than the dead.

Name: Anonymous 2013-03-24 15:40

>>16
Scheme
Not Common Lisp.

Get out pleb.

Name: Anonymous 2013-03-24 15:47

>>16
But scheme is alive.
Where?

Name: Anonymous 2013-03-24 15:49

>>15
like C#

Name: Anonymous 2013-03-24 15:55

>>12
sorry, but your code is ugly. wtf are you doing with your brackets?

Name: Anonymous 2013-03-24 15:58

>>20
Using them correctly?

Except for Class bracket that I forgot.

Name: Anonymous 2013-03-24 16:01

>>21
StupidBracketExample(){
}

GoodProperBracketPlacement()
{
}

Name: Anonymous 2013-03-24 16:02

>>21
YAINT REED DA FOOKING STANDEERD

Name: Anonymous 2013-03-24 16:08

>>22

LispBracketPlacement ()
    {
    }

Name: Anonymous 2013-03-24 16:11

>>24
>>24
>>24
>>24
>>24
Non-retard bracket placement*
VISUAL STUDIO EVEN AUTOMATICALLY PUTS THEM THERE ASSHOLES

Name: Anonymous 2013-03-24 16:13

>>22
For classes and methods
{
}
For if's and for's{
}

Do you even K&R?

Name: Anonymous 2013-03-24 16:15

OP here, what kind of game do I make? (2d)

Name: Anonymous 2013-03-24 16:15

>>20
Redone to use Symtatm style

Class Enemy
    : Player
    ; Vector2 distance
    ; Vector2 oldDistance
    //in contructor
    ; this.distance = 50
    ; this.oldDistance = this.distance
    //...
    public void AI (GameTime gameTime)
      {
      ; this.position += this.velocity
        //...
      ; if (this.distance.X == 0)
          {
          ; if (this.distance.Y <= 0)
              {
                //...
                //direction[0] = up, direction[1] down
              ; this.direction[1] = true
              ; this.direction[0] = false
                //Supposed to work
              ; if (this.position.Y < 455) this.velocity.Y = 1f
              ; else this.velocity = 0f
              ;
              }
            else if (this.distance.Y >= this.oldDistance.Y)
              {
                //...
              ; this.direction[0] = true
              ; this.direction[1] = false
                //Supposed to work
              ; if (this.position.Y > 0) this.velocity = -1f
              ; else this.velocity = 0f
              ;
              }
          }
      ; if (this.direction[0]) --this.distance.Y
      ; else if (this.direction[1]) ++this.distance.Y
      ;
      }

Name: Anonymous 2013-03-24 16:16

>>26
your spaghetti code is unreadable.

Name: Anonymous 2013-03-24 16:17

>>28
What's with the colons?

Name: Anonymous 2013-03-24 16:20

>>29
No it's not.

Go be a C#, Java only baby somewhere else.

Name: Anonymous 2013-03-24 16:25

>>31
BSD allows for improved readability while your shit's curly braces are hard to find.

Name: Anonymous 2013-03-24 16:44

>>29
I'm sorry you have mental deficiency. Perhaps with training, maybe you can be a real programmer.

Name: Anonymous 2013-03-24 17:01

>>32
BSD is my style, deal with it weenie. my OCD blazes with the rage of 1001 white hot burning suns when the curly braces aret lined up

Name: Anonymous 2013-03-24 17:10

>>34
Please be more interesting.

Name: Anonymous 2013-03-24 17:12

>>35
neckbeard

Name: Anonymous 2013-03-24 17:16

Name: Anonymous 2013-03-24 17:20

>>34
Welcome to /autism/.

Name: Anonymous 2013-03-24 17:28

>>34
deal with it
Back to the ima/g/ereddits, please.

Name: Anonymous 2013-03-24 17:36

1. GC
2. is
3. shit

/thread

Name: Anonymous 2013-03-24 18:23

>>34
weenie
What are you, some sort of SomethingAwful user?
Absolutely disgusting.

Name: Anonymous 2013-03-24 21:10

>>38
I'm autistc too, and i hate unlined curly cunts

Name: Anonymous 2013-03-24 22:59

>>44
hey look at those doubles
how about that

Name: Anonymous 2013-03-24 23:08

lel

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