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Making games. What to do after learning C++

Name: Anonymous 2013-02-21 7:32

Hi, I've just finished learning C++ and SDL. But... I don't think i can make any good 2D game like that. I've heard about desing patters, and OOP but they are too hard for noob like me.

Name: Anonymous 2013-02-21 9:33

/prog/ - blogging

Name: Anonymous 2013-02-21 9:50

Just do a fucking tetris

Name: Anonymous 2013-02-21 10:35

use unity3d start with some tutorial "cooking with unity" starts pretty low and has a good learn curve

Name: Anonymous 2013-02-21 10:44

I've been using unity. It wasn't hard i didn't need any tutorials to do stuff. I should change a question a little.
I'm looking for a proffesional way to code good 2d game engine.

Name: Anonymous 2013-02-21 11:08

>>5

But what have design patterns and OOP to do with that?

Name: Anonymous 2013-02-21 11:10

Hi, I've just finished learning C++
Do people believe they can do that?

Name: Anonymous 2013-02-21 16:18

>>7
I suppose you can. It just involves memorising a 1000+-page standard

Name: Anonymous 2013-02-21 16:43

>>8
You don't have to memorize it, learning what the features do is good enough. After that, it's simply a matter of referring to the standard.

Name: Anonymous 2013-02-21 16:49

Are there any language-agnostic books on how to make a game? Something like, ``This is the main loop a game needs to repeat: ...'', that sort of thing?

Name: Anonymous 2013-02-21 17:17

>>10
This is the main loop:


while (!finished) {
    update(): /* Get input and change game state */
    render(); /* Print changes to screen */
    usleep(1000/fps);
}

Name: Anonymous 2013-02-21 17:40

There's a million books about game dev that all say the same shit in too many words.

Look up input by polling if your not familiar with it already and then refer to >>11

Name: Anonymous 2013-02-21 17:42

What to do after learning C++
learn C, learn js, learn PHP, learn Java, write real programs, get a job instead of being yet another wannabe

Name: Anonymous 2013-02-21 18:10

Soon you will realize making games is more about art and ideas then writing code.

Of course you think you have good ideas but soon you will realizes all your ideas are shit and/or impossible to accomplish.

Name: Anonymous 2013-02-21 18:12

>>11
Why would you intentionally sleep between polling/rendering? Way to kill your FPS, fag. Maybe you play casual games, but in a real game like Counter-Strike 1.6, that's just going to kill your reflexes.

Name: Anonymous 2013-02-21 18:13

>>15
you can separate the presentation and the simulation part

there are games that have a fixed timeout for the simulation layer

Name: Anonymous 2013-02-21 18:20

>>15
back to /g/, please

Name: Anonymous 2013-02-21 20:19

8====D ~~~ >>15

Name: Anonymous 2013-02-21 20:24

finished learning C++
OOP too hard
IHNBT

Name: Anonymous 2013-02-22 18:50

Not OP. What is a well written open source SDL-based 2D game I can study? Preferably written in C or C++.

Name: Anonymous 2013-02-22 19:32

SDL port of common SNES emulators should be very hackable.

Good luck finding something else in here:
http://en.wikipedia.org/wiki/List_of_games_using_SDL

Name: Anonymous 2013-08-27 13:51

check 'em

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