Hi, I've just finished learning C++ and SDL. But... I don't think i can make any good 2D game like that. I've heard about desing patters, and OOP but they are too hard for noob like me.
use unity3d start with some tutorial "cooking with unity" starts pretty low and has a good learn curve
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Anonymous2013-02-21 10:44
I've been using unity. It wasn't hard i didn't need any tutorials to do stuff. I should change a question a little.
I'm looking for a proffesional way to code good 2d game engine.
But what have design patterns and OOP to do with that?
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Anonymous2013-02-21 11:10
Hi, I've just finished learning C++
Do people believe they can do that?
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Anonymous2013-02-21 16:18
>>7
I suppose you can. It just involves memorising a 1000+-page standard
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Anonymous2013-02-21 16:43
>>8
You don't have to memorize it, learning what the features do is good enough. After that, it's simply a matter of referring to the standard.
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Anonymous2013-02-21 16:49
Are there any language-agnostic books on how to make a game? Something like, ``This is the main loop a game needs to repeat: ...'', that sort of thing?
What to do after learning C++
learn C, learn js, learn PHP, learn Java, write real programs, get a job instead of being yet another wannabe
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Anonymous2013-02-21 18:10
Soon you will realize making games is more about art and ideas then writing code.
Of course you think you have good ideas but soon you will realizes all your ideas are shit and/or impossible to accomplish.
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Anonymous2013-02-21 18:12
>>11
Why would you intentionally sleep between polling/rendering? Way to kill your FPS, fag. Maybe you play casual games, but in a real game like Counter-Strike 1.6, that's just going to kill your reflexes.