hey /prog/ramming, can you help me on making a videogame? i want to make a videogame to play. the graphics dont have to be good they can be like nintendo 64 graphics. it will be like skyrim but where to you can type talk to all the npcs, and theyll remember everything you say and can talk to you normally. also there wont be a story but the map goes on forever like in minecraft.
thanks
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Anonymous2013-02-10 23:05
>>1
1. license Crysis 3 source code
2. license PS3 and XBOX360
3. employ some artists and script-kiddies to make a game
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Anonymous2013-02-10 23:11
hey shawn alright im starting to code this right now i'm a pro wordpress hacker ;))) i'll be done in about 2 months come back then, i'll mail you the invoice anyway so you'll know when it is, same date as my bar-mitzvah lol ^^
i'm starting to code now, i'm planning to write it in html and css (i'm really good at sql injections xD lol) i was thinking of a white theme for the gui, then doing the graphics on lisp3D with tail-recursive garbage removal (i learned this from sicp lol). also have u heard of ren'py? its my favrite game software, maybe we can insert some code from there into your game :OO
okay i think i've got enough to start working now i'll see you in two months for the payment ;))) i'll go at it like a boy killing snakes but don't worry i'm not a snake in the grass lol.....first i gotta finish my current job though, i'm making a cheeseburger rating system for some company, it's really complicated stuff ^^".
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NO EXCEPTIONS2013-02-10 23:13
Use SDL and C++. It's dead simple with the tools they have nowadays -- practically anyone can do it! If you can't figure it out by reading a few tutorials, then game design isn't in your blood.
I recommend starting off by downloaded the DirectX SDK, the Windows' SDK, and Microsoft's free Visual Studios Express (but if you have a school email account, you can get VS Pro for free from dreamspark). Next, download SDL and set up the library directories in VS (there are plenty of tutorials on this). Start a blank solution and then add several C++ DLL projects. You'll need one for things like AI, one for your graphics engine, one for the audio engine, one for the physics engine, one for input, one for file interactions (not necessary to be seperate, but good for abstraction), one for interface, one for internet interactions, one for dynamic world generation, etc....
After that, you need to add a plain Win32 project that will link all the there libraries that you just made together. Be sure to put the build order in proper order, or you will have circular dependencies! Microsoft puts handy comments in the code that it generates along the lines of ``Add your code here'' that are pretty hard to miss. This is where you need to add your code.
But before you do that, you need to include a bunch of files from the standard library. For starters, you'll need to be sure that Windows.h is always in your precompiled header file (named Stdafx.h) -- it's a rather long file, so you should just include it there, then include Stdafx.h from everything else. Boost and the standard template library are great ways to minimize the time you waste in tedious function about memory management, so be sure to include those in Stdafx.h and use their functionality at every opportunity as well. Be sure to look for online tutorials if you run into any trouble for this!
The next thing you need to do is to add classes to your projects. For instance, your AI project will need many different classes to manage all the different NPCs. Every NPC will have it's own object (which is a what a class is called when the program is running), which means that every NPC can be unique. You use the Add class tool in VS to add classes to projects. Your AI projects like NPC_Manager, NPC, Enemy, etc.... Within each class you add variables that the class can access. You will add numbers in the classes for things like health and text for things like names. Although you only have one class, each NPC will have it's own little copy of that class, called an object, when running. This subject is a little tricky and you will probably need help from the good people at StackOverflow to debug this.
But enough program for now -- let's talk about graphics! You can either pay several hundred dollars for a copy of PhotoShop, or you can use free programs like GIMP. The problem with GIMP is that, because it is licensed under the GPL, everything made with it is licensed under the GPL as well, which means that the image legally belongs to the GIMP project and you can never sell it. For this reason, I find it best to just buy PhotoShop. You can find plenty online about how to make images with PhotoShop.
For 3D Models, the absolute best program to use for this is Maya. It cost several thousand dollars, but it well worth it. The free alternative, Blender, not only suffers from the same licensing problem as the GIMP, but has a keyboard-only interface, making it hard to use.
It is very difficult to make proper sounds without a large sound studio. For this reason, it is probably just easier to take parts of the sound from other projects and use them. This is called `sampling' and the right to do it is protected by law. You must, however, edit it a little, or it isn't sampling, it's just copying.
I wish you luck on your journey to becoming a game designer!
I'm just wondering: have you guys ever craved cock so badly that you found yourself running around outside, howling at the moon for it? Literally ROARING at the top of your lungs, wanting nothing less than a dick's head churning against your glottal stop?