/frog/, I'm writing a 3D game and I need help with the logic. I'm trying to model the ability to walk around anywhere on earth. In order to do this (& keep it interesting), I need a map generator. I have the temptation to model it after minecraft's block generator, but I don't want to have a blockly terrain. It should be regular terrain, like Elder Scrolls or Halo. Does anyone have an idea about how I would do this?
Adler Scrolls did not have autogenerated terrain. It was modelled by hand by a team of chinese slaves in chains.
Also you have not specified your desired map format, or have given any sort of technical specs, which means that you have not written anything, or have any clue about programming. Thus, fuck off.
* Will the map be generated on the fly?
-- Yes
* Will the client have lots of processing power?
-- Yes
* Will the map need to be deterministic?
-- Yes
* Be creative
-- No
* Be creative
-- No
* Be creative
-- No
* Be creative
Generating a map with the kind of knowledge you seem to have (i.e. you haven't googled procedural terrain generation), the last thing it's going to be is interesting.
Name:
Anonymous2012-11-23 5:12
>>4 Google my anus >>3
( ͡° ͜ʖ ͡°) >>2
LOL EGOINWIOMGOTR XDDDDD >>1
9/10
I used this to generate a heightmap. It was simple, but pretty effective for basic terrain.
Of course, even if the hills are smooth and sufficiently distributed, that's not really how the world works. You won't get sheer cliffs and caves and so on.
>>7
If you want cliffs, you can just square [or cube, or...] the results along randomly placed lines to increase the gradient.
You're obviously never going to get caves with a height map, so they'd have to appear somehow else.
Name:
Anonymous2012-11-23 14:57
>>7 Perlin
Jew. Likely Russian Jew, who changed his Perelman/Perlovsky surname to russian sounding.