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3D First Person

Name: Anonymous 2012-11-19 2:17

Does anyone have any good references/sources for building a 3D first person game?  I'm looking for multi-platform, so preferably not DirectX.  And I'd prefer C++, but it could also be C#, or Haskell.  Any help appreciated,

Name: Anonymous 2012-11-19 2:26

opengl, linear algebra, and vector operations should be good. Add sockets if you want multiplayer. C++ will be sufficient but you are welcome to experiment with others. Just make sure you can keep up a decent framerate is all.

Name: Anonymous 2012-11-19 2:27

I'd recommend writing a software renderer for real mode 386. Check out Chris Hecker's guide on texture mapping.

Name: Anonymous 2012-11-19 4:49

Just use an existing three 3D dimensional engine.  Your game will likely be fast, and there will be some chance that you will actually release an alpha.

Name: Anonymous 2012-11-19 6:01

Use Ogre3D or create your own assets for the Sauerbraten engine.

Name: Anonymous 2012-11-19 12:21

lrn2lisp

Name: Anonymous 2012-11-19 13:31

Irrlicht.

Name: Anonymous 2012-11-19 15:13

pANDA3D

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