Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

Pages: 1-

dafuq is symta?

Name: Anonymous 2012-10-23 0:06

all the /frog/s are talking about it, but I've heard little word on it from other sources

Name: Anonymous 2012-10-23 0:19

A jewish invention designed to confuse goyim into a Lisp haskell replacement.

Name: Anonymous 2012-10-23 0:42

oh, that's fucking stupid.

Name: Anonymous 2012-10-23 0:52

a language to scary noobs.


updScreen G
 = U:selectionAsUI,c = TN:Tileset.name = InVP:CursorXY,inViewport?
 = TP:Units,ThisPlayer = Side:TP.side = SO:TP.view
 = [IX IY]:VO+~(mod SO 32) = [CX CY]:SO%32
 = CW: ceil (G'w-176+31)/32 =  CH: ceil (G'h+31)/32
 = Vs:[] = [EX EY]: sature2D [0 0 WW WH] [CX+CW CY+CH]
 = for (Y:CY      PY:IY           ; Y≤EY; !PY+32 !Y+1)
   for (X:CX+Y*WW PX:IX EX:EX+Y*WW; X≤EX; !PX+32 !X+1)
   (= C: aget X Cells = {V:C.content =l @!Vs @V}
    = G.blit PX PY C.seenGfx)
 = !VisibleUnits: filter Units,? Vs,uniq | sort by:[?.layer ?.disp,1]
 = [BId BT1 BT2]:UIBlink = Blink:{Cycle≤BT1; Cycle≥BT2 |a Cycle≤BT2+12}
 = VisibleUnits | e <U
   = Id:U.id = Col:Tints.(U.color) = D:{mang U.dir; 0} = UG:U.gfxes.TN,(U.frame),D
   = [X Y]:U.disp+VO-SO+32U.size/2 = [SW SH]:U.selSize = RX:X-SW/2 = RY:Y-SH/2
   = {{bfnd Id Selection; Blink |a Id≥≤BId} = G.rect U,unitUiColor RX RY SW SH
                                            = drawBar [RX RY+SH SW 5] U,hp100 G
     ;U.building |a UIAct.type,<\build> = G.rect #F0F0F0 RX RY SW SH}
   = G.blit X-UG'w%2 Y-UG'h%2 UG Tint:Col FX:(D≥4 |a U.building,n?)
   = U.effects | filter:[E V:pos?] E |n|e:[E N] G.blit RX+16N RY-16 EfxIcons.E>
 // FOW
 //= G.blit PX PY SolidTileCursor
 /*= for (Y:CY PY:IY; Y≤EY; !PY+32 !Y+1)
    for (X:CX+Y*WW EX:EX+Y*WW PX:IX; X≤EX; !PX+32 !X+1)
    {any Units,?.owner≥≤ThisPlayer (aget X Cells).sensors
    ;G.blit PX PY TileCursor}*/
 // draw selection rect and/or choose cursor image
 = Cur:{SelXY = Cursors.basic.cross
       ;InVP |a selPoint CursorXY = Cursors.basic.glass
       ;√ = Cursor.point}
 = {SelXY |a (abs CursorXY-SelXY)≥10 = G.rect #00ff00 @(pointsAsRect SelXY CursorXY)}
 = {InVP = CC:CursorXY,screenToCell
         = blitText G'w-70 G'h-20 \small “[$CC $(fmtU 2 CC,cell.tileId)]” G
         = UIAct.type
         |<\build = !Cur:ø = T:UTs.(UIAct.what) = UG:T.gfxes.TN,0,0 = TPT:Tints.(TP.color)
                  = sature2D [0 0 @([WW WH]-T.size)] !CC = [X Y]:32CC-SO+VO
                  = points [0 0 @T.size] | m [? ??] (buildRect CC U T) | e <[B P:[PX PY]]
                    = G.blit X+32PX Y+32PY (UG.cut 32PX 32PY 32 32) Map:TPT
                    = G.blit X+32PX Y+32PY {B=TileGreen;TileRed}>
          ;!y? = !Cur:Cursor.chRed>}
 // draw left GUI panel
 = MP:Panel.minimap = IP:Panel.info = FP:Panel.filler
 = G.blit 0 0 MP = G.blit 0 MP'h IP
 = ceil (G'h-MP'h-IP'h)/FP'h | rng | e:N G.blit 0 MP'h+IP'h+FP'h*N FP FY:N,odd?
 // panel buttons for selected unit
 = HLButton:ø = C:Tints.(U.color) = Y:Panel.minimap'h+Panel.info'h+5
 = {U.type = !UIButtons: grp 3 U,unitAsUI
           |n|m:[Xs J] m <[B:y? I] = B|u xy:[54I+8 44J+Y]> Xs,n | j | k y?
   ; √ = !UIButtons:[]}
 = {pos? U.hp = drawStats U MP G}
 = {B:CursorXY,button = !UIPopup:{F:B.onHover=F,c} = !HLButton:B.xy}
 = UIButtons | e <B = XY:B.xy = I:UTs.(B.icon).icon.Side
                    = I |a drawIcon XY XY≥≤UIButton.xy XY≥≤HLButton I G Tint:B.tint>
 // popup info
 = Y:MP'h+62 = UIPopup|e <O = X:15 = {I:O.icon = G.blit X Y I Map:O.tint = !X+(I'w+4)}
                                   = {T:O.text = blitText X Y+1 \small T G} = !Y+14>
 // minimap
 = [MX MY MW MH]:MMR = MXY:(SO%32-WMO)*MMD+[MX MY] = MWH:[G'w-176+31 G'h+31]%32MMD
 = G.blit MX MY Minimap = G.rect #A0A0A0 @MXY @MWH G
 // Cursor
 = [@Hs Img]:Cur = G.blit @(CursorXY-Hs) Img
 // resource indicators
 = m [? TP.?] ResNames | k ?,1 | n | e <[[R A] N] = I:ResIcons.R
   = G.blit 75N+MP'w 0 I | blitText 75N+MP'w+I'w+4 1 \small “$A” G>
 // notifications
 = T:time,c = !Notes | k:[X@_] T≤X | take ~5
 = Notes|n|e:[N [_ T]] blitText 180 14N+20 \small T G
 // FPS counter
 = blitText G'w-50 4 \small “fps:$FPS” G

Name: Anonymous 2012-10-23 0:56

>>1
/backplate getgoes/

Name: 2013-11-27 5:28


Don't change these.
Name: Email:
Entire Thread Thread List