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Stencil then cover

Name: Anonymous 2012-10-17 7:26

http://developer.nvidia.com/game/gpu-accelerated-path-rendering
Very interesting stuff showing that ultimately the Right Thing always wins. Noteworthy bits:
— The sheer power of GPU enables the use of much higher quality rendering: it's gamma-correct and multi-sampled!
— An on-die scripting engine is reprogrammed to switch between stencilling and colouring without CPU overhead and extremely low GPU overhead.
— It mixes with OpenGL rendering flawlessly.

Name: 12 2012-10-18 4:06

Damn, I always sage by default.

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