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Anus MMO

Name: Anonymous 2012-10-14 1:09

I want to make an open world MMO but i have no clue how to piece things together.


I can easily make a simple multi-user tcp or udp server.
I can easily make use a database through a programming language.
I can do simple shit like update objects, AI, etc.

But how do i piece it all together?

Do i have 1 thread dedicated to updating the world as a whole? 1 thread dedicated to handling every single network connection, parsing input data and sending back output data retrieve through database queries if possible?

Name: Anonymous 2012-10-14 15:33

>>18
You don't even need Pathfinding, OP never specified how good the AI was to be. Not to mention implementing simple pathfinding isn't a hard task given you limit its viewrange.


Determining what skill to use is just a numbers game and friendly characters don't exist in all MMOs and those that do have them sometimes don't even have them move.
You just talk to them.

Spawning characters can be simply done with simple spawn points as a simple implementation and if you want random spawns you just have to come up with a decent algorithm to spawn monsters without crowding one area over the other

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