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Anus MMO

Name: Anonymous 2012-10-14 1:09

I want to make an open world MMO but i have no clue how to piece things together.


I can easily make a simple multi-user tcp or udp server.
I can easily make use a database through a programming language.
I can do simple shit like update objects, AI, etc.

But how do i piece it all together?

Do i have 1 thread dedicated to updating the world as a whole? 1 thread dedicated to handling every single network connection, parsing input data and sending back output data retrieve through database queries if possible?

Name: Anonymous 2012-10-14 15:14

>>16
Right. Pathfinding isn't an issue. "Attack" doesn't involve having to pick the lowest cost, highest gain action from cast/melee/move/heal/flee/whatever, without being too good. Friendly characters don't exist. Spawning characters as efficiently as possible isn't an issue either.
Right.

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