Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Anus MMO

Name: Anonymous 2012-10-14 1:09

I want to make an open world MMO but i have no clue how to piece things together.


I can easily make a simple multi-user tcp or udp server.
I can easily make use a database through a programming language.
I can do simple shit like update objects, AI, etc.

But how do i piece it all together?

Do i have 1 thread dedicated to updating the world as a whole? 1 thread dedicated to handling every single network connection, parsing input data and sending back output data retrieve through database queries if possible?

Name: Anonymous 2012-10-14 14:32

>>15
MMORPG ``AI'' isn't AI at all.
Every MMORPG monster ``AI'' ever:
Is the player a lower level than the monster?
If so, attack the player. If they move, follow them in a straight path (unless it's blocked).
If the player isn't a lower level than the monster, only attack if attacked.
The only exception would be boss/raid monsters, which attack everything.
When there are multiple players attacking a single monster, the monster attacks whatever player is doing the most damage to it.

There you go. MMORPG ``AI'' in a nutshell.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List