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MASSIVE PARALLELISM!11111

Name: Anonymous 2012-09-08 16:00

Hey guys,
tell me about what you've done with CUDA/OpenCL.

Name: Anonymous 2012-09-10 3:50

>>5
So the other programmer comes up with this ridiculous idea; we pass all the initialization information for the terrain generator to a pixel shader in the form of a texture (array) and uv coordinates (indexes of the array). The resulting heightmap would be rendered to a texture and used to create the geometry for the world.
There's nothing ridiculous with that idea. Nobody ever said textures had to contain only colour data.

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