Hey guys,
tell me about what you've done with CUDA/OpenCL.
Name:
Anonymous2012-09-10 3:50
>>5 So the other programmer comes up with this ridiculous idea; we pass all the initialization information for the terrain generator to a pixel shader in the form of a texture (array) and uv coordinates (indexes of the array). The resulting heightmap would be rendered to a texture and used to create the geometry for the world. There's nothing ridiculous with that idea. Nobody ever said textures had to contain only colour data.