Hey guys,
tell me about what you've done with CUDA/OpenCL.
Name:
Anonymous2012-09-09 22:46
I was considering using opencl for a project I was working on but decided against it.
The task required generating ridged multifractal noise for a huge area (20km by 20km with resolution of 1m) in about 3 seconds or less. The issue was that a lot of our target audience's graphics cards dont have opencl support.
So the other programmer comes up with this ridiculous idea; we pass all the initialization information for the terrain generator to a pixel shader in the form of a texture (array) and uv coordinates (indexes of the array). The resulting heightmap would be rendered to a texture and used to create the geometry for the world.