Name: Anonymous 2012-08-30 5:44
Are there any good engines for a sprite-based 2D real-time strategy games like C&C or Starcraft, preferably scriptable with Lua or Tcl or Python?
I looked at Stratagus and was unimpressed because it is confusing and inscrutable and has shitty documentation. But maybe I'll have to reconsider if there are no other options. Spring looks better from the developer's point of view, but it is 3D, and I can't 3D-model for shit.
I want a 2D engine because I can create physical models from inorganic garbage and glue (which is somewhat hard but yields good results, see Starcraft, Doom etc) and make 360° photos of them isolated on white background (which is easy if you have a photo camera and a rotating stand).
I looked at Stratagus and was unimpressed because it is confusing and inscrutable and has shitty documentation. But maybe I'll have to reconsider if there are no other options. Spring looks better from the developer's point of view, but it is 3D, and I can't 3D-model for shit.
I want a 2D engine because I can create physical models from inorganic garbage and glue (which is somewhat hard but yields good results, see Starcraft, Doom etc) and make 360° photos of them isolated on white background (which is easy if you have a photo camera and a rotating stand).