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Applications of machine learning and ai

Name: Anonymous 2012-08-29 1:49

that don't involve killer robots and invasions of privacy

Name: Anonymous 2012-08-29 2:20

Creating mai future waifu.

Name: Cudder !MhMRSATORI!fR8duoqGZdD/iE5 2012-08-29 3:48

VN translation.

Name: Anonymous 2012-08-29 4:13

Well, theoretically, once we have something about as smart as us, we can just feed it massive amounts of processing power until it figures out how to make itself smarter. Theoretically.

Name: VIPPER 2012-08-29 4:47

>>1
No

Name: Anonymous 2012-08-29 10:56

An intelligent robot that has intelligent discussions on /prog/ with me ;-;

Name: VIPPER 2012-08-29 11:15

>>6
No intelligent being would go to /prog/.

Name: Anonymous 2012-08-29 11:49

Sorting salmon and sea bass.

Name: Anonymous 2012-08-29 12:48

An economic analysis system for RuneScape-based private servers?

Es ist gut?

Name: Anonymous 2012-08-29 12:49

Self-driving car.

Name: VIPPER 2012-08-29 13:00

Self-driving cdr.

Name: Anonymous 2012-08-29 13:44

Self-consing pairs.

Name: Anonymous 2012-08-29 13:51

Sorting salmon and sea bass.

Name: Anonymous 2012-08-29 14:18

I just made an asteroids clone that uses imitation learning to copy player behaviour. It actually works pretty well, and I'm not even doing any really advanced stuff yet. So it's definitely got potential applications for vidya gaems.

Sepples is oddly lacking in ML libraries, though. Matlab, Java, and Python all have better.

Name: Anonymous 2012-08-29 15:27

>>7
Take that back right now VIPPER

Name: VIPPER 2012-08-29 16:16

Post deleted by VIPPER

Name: Anonymous 2012-08-29 16:24

Well, there is self-learning maps for analysing data, but I can't think of any really commercial AI ideas one could use in software alone.

Name: Anonymous 2012-08-29 19:24

Human language translation
Machine vision
Domain expertise decision support
Data mining

Name: Anonymous 2012-08-29 19:31

>>18
All could be used for evil. Imagine the Jews, who are small like rats and in need of machinery to oppress goyim. This machinery needs sensors and manipulators, which in effect need AI. Language translation would serve to detect any antisemitic writings, while machine vision will discern a goy from a Jew.

Name: Anonymous 2012-08-29 19:38

>>19
Sometimes you're funny, Ahmed.

Name: Anonymous 2012-08-29 19:49

>>19
You're a bit crazy, you know.

Name: Anonymous 2012-08-29 19:59

>>20>>21
Shalom!

Name: Anonymous 2012-08-29 20:00

שָׁלוֹם!

Name: Anonymous 2012-08-29 20:02

>>22
Salam!

Name: Anonymous 2012-08-31 6:24

AI basically died in the seventies for a reason. Everyone was like "hurr we will replicate human intellect durr" and then it ended up not being doable and now you are usually shoved up some tl;dr if-else routines as "intelligence". Fuck that shit, there is no commercial future in AI. Don't get close to the field unless you want to be an academic who wants to get away with not actually doing anything.

Name: Anonymous 2012-08-31 7:49

>>25
The computer gaming field appreciates new advances in AI technology.

Name: Anonymous 2012-08-31 8:25

>>26
Most NPCs I know are unsubtle idiots.

Name: Anonymous 2012-08-31 8:36

>>27
This is why they appreciate the advances made in AI. ATM, the AI technologies aren't sufficiently satisfying to the users. This means that improvements in this field would also translate into a more satisfying computer controlled entities.

Name: Anonymous 2012-08-31 10:34

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Name: Anonymous 2012-08-31 10:35

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Name: Anonymous 2012-08-31 10:47

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Name: Anonymous 2012-08-31 10:47

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Name: Anonymous 2012-08-31 10:48

椡㘲共ᎇ䦖坴玐⦐ْᜳ偄
ፄ恀ᎂ抄妑䐴と␁ 塠碙視呇鉸㜳虱青夕᥶禂覗ԩၥĩ䙥㔲Ԩ╘ȗ䡕ᕑ塱搈㡳䂂ȸ䥧〕艤Ɇ䤱⦅酧Ķ⌉ܡ劁⑦蔳偵陘ࡂↀ㈘玀ᝥ⅗䘖舂顣爉ህ㐨䤥ĂƓㅨ䁷 焰档䐥儡㡳醆癀䌸皐❆е酖愰嚑ሤ鈆掉钕ࠨ蘶荴衷饸瞒夢扴唓饖鄢莂斓鎕း頄⤉䁵㐉㙩☷㌄Ƅ祡夒刖蕨蠁॒杘遳ԅ蔧ၖ蘒ٹ䅡眉砲ȡ❷垁䜁硈ٵ⤅ͤ昈ᖑ砓⚐醘墔⠣ባ進ㆁ֗ᤘ瀲晢榄㍢䈉♒牥㌲ភ䡓∩H敹瑑晈̓爦䅘ᚐ噹甶ᆉ衄㥖兰㜀ݵ銅䒗塠煆餅炉礢銁ぷ㠱芐ऄ䈢ㄙ䘐喓戔戗鎁䘐䉨ܦض蒒椈鉇㙂节倗Շ舲鞒衤〧䡓邆㍨㚃㌔͑厁ԙ㊈&褧兵鍕頠ᚙ挩蠣呶夆鄃墐唦閃㌡蠷倂芕䌹ㅩ㥒΃瀢瑲ܕ 癶∙ፑط朗䥑腗䙐гࠤ摘䢓ᑧሥ㉂㜥喕ᅖ喈镡╦碀摄虵慈椸〦唤၈䄲㢈ࠉᥤဴ靘鞘ᝡ∣瀵桙桦匘䘔✁ጀ䐵

Name: Anonymous 2012-08-31 10:49

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Name: Anonymous 2012-08-31 10:53

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Name: Anonymous 2012-08-31 11:28

>>27
>>28
Gaming currently makes very minimal use of Machine Learning stuff. It's all just scripting shit.

Name: Anonymous 2012-08-31 12:10

>>28
Touhou's AI is reduced to static patterns, pseudo RNG and “moving towards the player”. Yet it completely satisfies the users.

Name: Anonymous 2012-08-31 13:46

>>25
Machine Learning is used extensively in data clustering. (Google)

Name: Anonymous 2012-08-31 14:01

>>37
When Touhou moves to 3D Virtual Reality in 2020, that will satisfy the users no longer!

Name: Anonymous 2012-08-31 14:11

>>36,37

I always wondered in those racing games, when you knock a CPU car off the road, how do they know to get back on the track, the right way around and into the race? Is it neural nets?

Name: Anonymous 2012-08-31 14:23

>>39
Does that mean I'll be able to cuddle with Touhous in 2020?

Name: Anonymous 2012-08-31 19:05

>>40
It's simple scripting. A track is made up of waypoints. When  they are off course, they'll head to the nearest sensible waypoint.

Name: Anonymous 2012-08-31 20:16

>>25
we will replicate human intellect
They still cant replicate even a dog intelligence. The best they can get is http://www.youtube.com/watch?v=xqMVg5ixhd0

and it is not as agile as a real dog.

Name: Anonymous 2012-08-31 21:19

dubs getting

Name: Anonymous 2012-08-31 22:01

>>40
what >>42 says. A lot of game ai can be modeled with simple state machines. When a car has lost control and exits the track, it can transfer its state to the ``get back on the track state''. Then once it is back on the track it can go into the ``go as fast as possible without hitting the walls on the turns'' state. And then when it approaches the player from behind, it can choose to go into the ``try to fishtail the target'' state, where the target has been assigned to you. When the driver is in each of these states, optimal driving patterns can usually be calculated using some physics. Something this simple can end up producing a very brutal and unbeatable opponent. It actually takes more effort to make an AI that drivers dumber so that the player wont be completely frustrated.

Name: 334455 2012-08-31 22:02


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