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DCPU-16, Discuss...

Name: Anonymous 2012-07-12 6:34

The specifications for the DCPU-16 1.7 can be found here.[0]
Expected clock frequency: 100 kHz
RAM: 128ko (128k octet, 64k 16-bit words)
Tile-based Video RAM of 32x12 tiles defined by 128 4x8 characters stored in RAM
Eight general-purpose registers, almost fully symmetric. (The only difference is in the STI and STD commands, which act as a SET while incrementing and decrementing, respectively, I and J.) Immediate, Absolute, PC-relative, Indirect, Indirect-indexed, Stack addressing modes
16x16->32-bit hardware signed and unsigned multiplication (MUL and MLI), 16-bit hardware signed and unsigned division (DIV and DVI), no BCD, full 16-bit overflow register.
36 opcodes defined, room for more.
No traps or MMU.
Hardware/Software interrupt system. Capable of queuing 256 interrupts.


[0] http://pastebin.com/raw.php?i=Q4JvQvnM
[1] http://0x10cwiki.com/wiki/DCPU-16

Name: Anonymous 2012-07-12 7:27

Looks interesting. It shouldn't take very long to get a free clone of this for us freedom loving activists.

Name: Anonymous 2012-07-12 7:28

When I get mine, I'm going to make it run loeb all day long.

Name: Anonymous 2012-07-12 8:26

So Notch finally stopped playing retarded and copied the advice of others and made a actual workable cpu instruction design?

Name: Anonymous 2012-07-12 9:08

No MMU => no Linux => no real-world applications.  Nothing to see here.

Name: VIPPER 2012-07-12 9:49

>>5
There is MMU emulation for linux IIRC.

Name: Anonymous 2012-07-12 10:02

>>6
No traps either.

It's not a question of being able to run, but a question of being able to run shit in isolation.

Name: Anonymous 2012-07-12 13:05

The specifications for Autism 1.7 can be found here.
Expected clock frequency: 100 autisms
RAM: 128ka (128k autism, 64k 16-bit autisms)
Tile-based Autism of 32x12 tiles defined by 128 4x8 characters stored in RAM
Eight general-purpose autisms, almost fully symmetric. Immediate, Absolute, PC-relative, Indirect, Indirect-indexed, Stack and Autism addressing modes
16x16->32-bit hardware signed and unsigned autism (AUT and AUI)
36 autisms defined, room for more.
No traps or MMU.
Hardware/Software interrupt system. Capable of queuing 256 autisms.

Name: Anonymous 2012-07-12 14:04

>>8
RAM
Random Autism Memory

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