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Hitting the books

Name: Anonymous 2012-05-13 21:23

I want to learn graphics programming for C++ with DirectX, but I can't find a guide online that is consistent, complete, and isn't just telling me to copy and paste the code (I obviously want to understand what the hell I'm typing, and be able to apply it effectively elsewhere, not just in the context of the tutorial). Quite tired of spending hours of my time following a lesson and hitting dead links.

I've always, always have had better luck and absorbed more from a physical book (or printed e-book). So if there isn't some online resource I missed for learning how to use DirectX with C++ (I already have a firm grasp on all the core concepts of it), if I could get a reliable book recommendation, that would be fantastic.

tl;dr - I need a book (or other resource) that teaches DirectX in the context of C++

Name: Anonymous 2012-05-13 23:53

>>8

Yeah that's exactly what I'm talking about, it's fantastic, but you have to pay for a premium account to read most of it.

And it's not ON allegro specifically, it's a game programming book I found that teaches via C/C++ and Allegro.

And yeah I know, I only need 2D at the moment for what I want to do for now. But again, I may as well learn the whole boat then make the journey longer with a stepping stone, I figure (which I've already touched upon in the first place).

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