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Hitting the books

Name: Anonymous 2012-05-13 21:23

I want to learn graphics programming for C++ with DirectX, but I can't find a guide online that is consistent, complete, and isn't just telling me to copy and paste the code (I obviously want to understand what the hell I'm typing, and be able to apply it effectively elsewhere, not just in the context of the tutorial). Quite tired of spending hours of my time following a lesson and hitting dead links.

I've always, always have had better luck and absorbed more from a physical book (or printed e-book). So if there isn't some online resource I missed for learning how to use DirectX with C++ (I already have a firm grasp on all the core concepts of it), if I could get a reliable book recommendation, that would be fantastic.

tl;dr - I need a book (or other resource) that teaches DirectX in the context of C++

Name: Anonymous 2012-05-13 23:42

I found this link recently, I dont know how good it is:
http://www.directxtutorial.com/Tutorial9/tutorials.aspx>>5

allegro doesnt do 3D, its like SDL
and what books do you have on allegro? I wasnt aware there were any

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