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programming languages for games

Name: Anonymous 2012-04-12 12:20

which is a better programming language to make video games with, html or chef? I am trying to have a game with 20 frames per second and my friend who is a good programmer said html is the best game programming language. but another friend said I should use chef, what do you think?

Name: Anonymous 2012-04-12 12:23

you should use piet instead, i hear they have some pretty good
graphics libraries

Name: Anonymous 2012-04-12 12:35

Smoke weed every day.

Name: Anonymous 2012-04-12 13:16

brainfuck would accomplish what you need, though at your talent level you should try lolcode

Name: Anonymous 2012-04-12 14:17

C++ or bust, ``faggot''

Name: Anonymous 2012-04-12 16:08

html

Name: Anonymous 2012-04-12 16:34

if you were a real game programmer you would use dark basic

Name: Anonymous 2012-04-12 20:34

All da reel badass h@x0r Dark BASIC.NET game programmers look like the Gamma People. Dey'll hax ur kompooder 2 bits with der leet VB pakket sokket ethernet cat5 cannon hakker tool.

Name: Anonymous 2012-04-12 21:09

LISP
Go -was designed for Go..

Name: Anonymous 2012-04-12 21:17

Write the game in Lua
Write the "low-level" parts (blitting etc) in C

industry standard

Name: Anonymous 2012-04-12 21:22

If you're planning on delivering innovative concepts that simply cannot be found anywhere else, OP, I would suggest Blitz Basic...

Name: Anonymous 2012-04-12 22:13

Sepples is a good language to write games in

Name: Anonymous 2012-04-13 8:07

Write the game in MIPS Assembly.
Write the ``low-level'' parts (blitting etc) in machine code.

Name: Anonymous 2012-04-13 16:29

Write the game in Lisp.
Write the ``low-level'' parts (blitting etc) in VHDL.

Name: Anonymous 2012-04-13 16:59

Is it possible to have a game that you can install to the BIOS and have it patch the CPU firmware and run directly in microcode? Seems like this would be the absolute fastest way of execution.

Name: Anonymous 2012-04-13 18:06

Write the game with a soldering iron.
Write the ``low-level'' parts (blitting etc) as custom ASICs.

Name: Anonymous 2012-04-13 18:10

>>15
No, that would be ri-DONK-ulous.

Name: Anonymous 2012-04-13 18:22

I really don't understand what people are doing to HTML 5. It's a fucking text markup language. If you're writing games in it something's wrong.

Name: Anonymous 2012-04-13 18:27

>>18

Because these days the Web is a ``content delivery platform'' which means it needs to do everything a computer can do like display page-perfect documents, play movies, and run programs.

Unfortunately developers are fucking idiots, and rather than add browser support for new languages and accept that it won't work in older browsers, they add browser support for new HTML features and accept that it won't work properly anywhere.

Name: Anonymous 2012-04-13 18:30

>>19
What we really need is a browser that understands BBCode.

Or SexpCode.

Name: Anonymous 2012-04-13 22:24

>>18

They write it with JavaScript

Name: Anonymous 2012-04-14 2:07

>>18
HTML5 is for the semantic markup, Ecmascript is for the scripting, VRML is for VR and CSS is for the presentation.

Name: Anonymous 2012-04-14 7:46

VRML
Ah, those were the days

Name: bampu pantsu 2012-05-29 4:21

bampu pantsu

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