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Low-level graphics

Name: Anonymous 2012-03-26 11:59

I want to learn how to create graphical interfaces for my programs. I know nothing about the subject. If possible I'd like to learn how to write my own GUI generator rather than use some prebaked toolkit. Eventually I'd like to do some 3D.

If anyone knows of any decent resources on these subjects, please post them here. Thanks.

Name: Anonymous 2012-03-26 12:05

Name: Anonymous 2012-03-26 12:06

>>2
Wow! Both of these look amazing! Thank you!

Name: Anonymous 2012-03-26 16:19

Has anyone tried making a program using a multimedia/game interface library?

Honestly with as many problems I see various things like flash, video players, page overlays, whatever, having, it seems that using game libraries just seems like a blatantly better option, except for the slight exception that I'm not sure if even OpenGL 4.x and DX11 can have multiple rendering contexts.

It's like I can render 5 million polygons/sec at 1024x1024 texture detail or higher on my screen at 60fps, but dear god if I try to play a flash animation AND scroll the screen, the system can lag the fuck out.

Name: Anonymous 2012-03-26 16:23

P.s. I guess Irrlicht has a primitive gui maker in the SDK, and can do 2d/3d graphics. It also includes stuff like transparency, drop downs, bars, new internal windows, external windows, etc.

Not sure how well it interfaces to other stuff, but simple things should be easy.

Name: Anonymous 2012-03-26 17:15

>>4
Are you drunk? I think I get what you're trying to say but your prose is horrendous.
Anyway, if I understand your post correctly, the culprits are, as always, bloated frameworks and inefficient context switching.

Name: Anonymous 2012-03-26 17:35

Use LWJGL.

Name: Anonymous 2012-03-27 9:04

>>6
Have you considered you might just be an ENTERPRISE level programmer who can't understand languages outside your scope anymore?

Don't change these.
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