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Check My New Cool Video Game

Name: Anonymous 2012-03-10 2:06

http://www.youtube.com/watch?v=8dLnM_3P8xw

Its C++ homebrew runs best under Ubantu Linux. Enjoy!

Name: Anonymous 2012-03-10 2:35

???

Name: Anonymous 2012-03-10 2:45

>>2
This game was put on hold, since I had no time to develop it. I have moved on to another game of this nature, actually developing it when your message arrived.

I'll post some videos soon enough.

Thank you for the offer anyway.

Name: Anonymous 2012-03-10 3:38

>39 minutes.

Name: Anonymous 2012-03-10 3:43

???

Name: Anonymous 2012-03-10 4:06

www.youtube.com/watch?v=OBafUu786ZA
FPS: 7

Why SNES ran similar games at full 60 FPS? It must be Java.

Name: Anonymous 2012-03-10 4:08

http://www.youtube.com/watch?v=CvNtx_pibwM
---------------------------------------------------------------------
THIS GAME IS NOT OPEN SOURCE ANY MORE.
---------------------------------------------------------------------
fran.p1@hotmail.com

OK, this is an MMORPG I have been working for the last two years
It`s made in Java and uses code from the book Killer Programming Games.

Name: Anonymous 2012-03-10 11:17

There's your problem... that book is fucking awful.

And people, stop mocking Java. It may have been slow when the first version was released, but with the latest version, Java can easily match, if not overpower C++. Java game development is no longer a joke.

Also, use your own graphics... it looks stupid with all the Warcraft images everywhere.

Name: Anonymous 2012-03-10 16:24

Java game development is no longer a joke.
ಠ_ಠ

Name: Anonymous 2012-03-11 17:45

>>8
Java can easily match, if not overpower C++
Java can't match C/C++. Java has no pointers and have to recompile code on startup: it runs inside virtual machine and every array access goes through bounds check.

In Java, for (I=0; I<N; I++) g(A[f(I)]) would expand into

for (I=0; I<N; I++) {
  int J = f(I);
  if (J >= length(A)) exception(Array index out of bounds");
  g(A[J]);
}

Name: Anonymous 2012-03-11 17:59

>>10
One could use a third party compiler and/or run time that does not do bounds checks. But then code that depends on the exception being thrown would instead deliberately crash the program, unfortunately. Jit solves the slow down from running on the virtual machine. Saving/caching machine code generated by the jit solves the problem of the slow down from running the jit at start up. There is still the overhead of the use of garbage collection when malloc and free would suffice.

Name: Anonymous 2012-03-11 18:18

It`s made in Java and uses code from the book Killer Programming Games.

Java can easily match, if not overpower C++.

Java game development is no longer a joke.

Java vs C++ code example that demonstrates fundamental misunderstanding of absolutely everything about programming, regardless of choice of language

Jit solves the slow down from running on the virtual machine.

garbage collection


10/10
I'm sure there's something else that could (will) be said to make this thread worse, but I'm at a loss for what it could be.  Probably something related to Minecraft.

I hope you all die.

Name: Anonymous 2012-03-11 18:26

>>12
go reinvent garbage collection with another poorly implemented non thread safe cyclic reference leaking reference counting scheme.

Name: Anonymous 2012-03-11 18:37

>>12
Go serve your shift at Burger King you no talent programming bitch.

Name: Anonymous 2012-03-11 19:36

>>12
No.

Don't change these.
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