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haXe

Name: Anonymous 2012-03-03 18:30

Name: Anonymous 2012-03-03 18:33

Yes, it is easy to find things to repost from HN, isn't it.

Name: Anonymous 2012-03-03 18:40

>>2
Irrelevant.

Name: Anonymous 2012-03-03 18:47

We made this fifty years ago, it's called ``C''.

Name: Anonymous 2012-03-03 18:58

``Code once. Deploy everywhere.''
``MULTIPLATFORM OPEN-SOURCE PROGRAMMING LANGUAGE''
``If you could only learn one programming language, haXe would be it. It's universal. It's powerful. It's easy-to-use.''

Indeed, sounds like C to me.

Name: Anonymous 2012-03-03 19:01

This could be good.

Name: Anonymous 2012-03-03 19:35

>``Code once. Deploy everywhere.''
except for the libraries that are present in language `x' but not languages `y', `z', and `w', and are similar but incompatible to those of language `u' and completely against the philosophy of language `v'

Name: Anonymous 2012-03-03 20:13

tried this a year ago and the lack of documentation when i ran into trouble, and outdated documentation in general made me stop trying it

Name: Anonymous 2012-03-03 22:28

``Code once. Deploy everywhere.''

. . . It almost sounds like ``Write once, run everywhere''

ENTERPRISE

Name: Anonymous 2012-03-03 22:30

>>7
Geez, I thought they'd stop at F#

Name: Anonymous 2012-03-04 3:54

>>4
>>5
>haXe can be compiled to all popular programming platforms with its fast compiler – JavaScript, Flash, NekoVM, PHP, C++, C# and Java (soon)
Apparently haXe files can be translated to .swf files and whatnot. C can't do that.

That being said, how is haXe's performance vs other languages?.

Name: Anonymous 2012-03-04 8:56

Multiplatform
... means it can run on Windows too, right?

Name: Anonymous 2012-03-04 9:12

Not very interesting as a language, mostly a bag of what every language is doing these days, but looks serviceable. It seems to have no native cryptography/authentication library? Neither does it seem to have a straight SQL library, in case you didn't want the ORM.

Pity. It would seem then that you would have to use your target's libraries for that.

Name: Anonymous 2012-03-04 9:59

>>11
Apparently haXe files can be translated to .swf files and whatnot. C can't do that.

you can compile c/c++ to run on the actionscript vm with adobe alchemy. http://labs.adobe.com/technologies/alchemy/

it's experimental but i've had some decent results

Name: Anonymous 2012-03-04 14:20

If it can run on OS/400, OS/390, VMS and Amiga as well as Unices and Windows, it's multi-platform. C, Perl, Java and COBOL are multi-platform. ``haXe'' and D are not.

Name: 15 2012-03-04 14:26

The compiler only runs on Windows, Linux and OS X. They shuould write the compiler in haXe so they can develop on the same platforms they run on.

Name: Anonymous 2012-03-04 14:30

>>11
C can do that. I think you're misunderstanding what `portability' is in C. It doesn't just mean "It can run on Windows and Linux" or "It can run on x86 and ARM." The only reason there aren't SWF implementations for C is because why would there be? Go make one if you want.

Name: Anonymous 2012-03-04 16:40

HAXE MY ANUS

Name: Anonymous 2012-03-04 17:18

>>16
You're going to develop on your phone?

Name: Anonymous 2012-03-04 17:27

>>18
That took surprisingly long.

Name: Anonymous 2012-03-04 17:38

>>20
[spoiler]/prog/[/spoiler] just ain't what it use'd to be.

Name: Anonymous 2012-03-04 17:59

>>21
Prauge is twice what it used to be

In fact it's………… DOUBLE……

Name: Anonymous 2012-03-05 0:46

>>18
It took 16 replies to get to this? I'm disappointed in you, /anus/.

Name: Anonymous 2012-03-05 0:54

>>18,29,23
You are bad and you should feel bad.

Name: Anonymous 2012-03-05 1:58

>>20,23
Shitposters take Saturday off apparently.

Name: Anonymous 2012-03-05 5:24

HAXE MY ANUS

Name: Anonymous 2012-03-05 5:39

I looked into HaXe a while back, cause it sounded great.

I was quite disappointed. It basically amounted to a shit ton of preprocessor directives for "if flash ... elif javascript ... endif". When you wanna actually DO anything, you've gotta write stuff that isn't generalized to the targets. If it actually had a drawing interface that was universal across javascript and actionscript, with the target-specific optimizations and code behind that, that'd be awesome. But it doesn't. So apart from making some AS3 run better than the Adobe compiler, it's not too exciting.

Name: Anonymous 2012-03-05 7:54

hax my potito

Name: Anonymous 2012-03-05 8:00

SST Band was awesome!
http://www.youtube.com/watch?v=9hInI4sYzMk

Sadly SEGA has died. No more oldskool arcade games for you.

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