Name: Anonymous 2012-02-14 22:14
My question is the same as most of the questions regarding this and similar functions - is there a way to use a different index array for the texture coordinates?
All of the answers I've found say no but perhaps there's a clever workaround I'm too stupid to notice.
Matching up the texture coordinate and spatial coordinate array doesn't seem like a smart idea to me, mainly because for my needs I have to be quite compact.
If there really is no other way could you recommend an alternative for saving a large amount of polygons and texture coordinates and still maintain a high framerate.
Thanks.
All of the answers I've found say no but perhaps there's a clever workaround I'm too stupid to notice.
Matching up the texture coordinate and spatial coordinate array doesn't seem like a smart idea to me, mainly because for my needs I have to be quite compact.
If there really is no other way could you recommend an alternative for saving a large amount of polygons and texture coordinates and still maintain a high framerate.
Thanks.