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Collab game for great OC

Name: Anonymous 2011-12-30 11:12

The 2012 resolution thread (http://dis.4chan.org/read/prog/1324897198) took a turn after some riders suggested collaborating to make a video game. This thread attempts to more formally continue that line of thought.

Main points from previous thread:
0. /prog/riders of 2012, unite
1. Collaborate to make vidya game
2. Should be easily extendable by non-programmers to make Original Content
3. Make a simple campaign to demonstrate scripting so others will be able to learn and contribute their OC

Goal of this thread:
0. /prog/riders interested in the game idea, stand up and be counted (please use a throwaway name#trip)
1. We can see what set of skills are available in the group (please indicate what you're able to contribute - code in [language], 2D/3D art, text - in order of your ability with each, most skilled first). Feel free to mention anything else that might be useful/important.
2. Based on skills available, we can brainstorm realistic game ideas ITT (simpler deliverable is going to be better, since we likely haven't worked together before - if a solid group forms from the experience, we can later try something more ambitious).
3. Reach consensus on a specific project (reply to any you like, add your own ideas, repeat...).
4. Set up communication channels (IRC/wiki/mailing list) for those who formed the consensus (it's possible more than one project attracts an interested group).
5. Work out details, responsibilities, timeframe, etc. on alternate communication channels.

tl;dr Read SICP.

Name: a !SOyC1Olqoo 2011-12-30 21:03

I'm in.

Experience:
- Languages: Mostly Haskell, C, Python, x86_64 assembly, and PHP (ashamed of it). Knows enough to be able to pick up something new quickly.
- Some experience with parsers/interpreters. Have implemented a few simple lisp-based languages in Haskell and PHP.
- A little experience with graphics, nothing beyond an animated 2D-character running around on a background or a bouncing 3D cube. The 2D-character was in python, but I kept trying to reinvent coroutines, so I started to switch to haskell, reinventing pygame + a DSL for actor handling.

In GMT+1, working 9 to 5.

I suggest a "Zelda: A Link To The Past"-like game, user extendable with maps using Tiled ( http://www.mapeditor.org/ ) and some language for scripting. Possible spin-offs of this core idea that I've considered, is:
- User-programmable spells, maybe some automatic problem generator where more advanced spells require more advanced programming.
- Focused on some kind of programmatically generated dialogue and history. Bethesda's Radiant Quest System on steroids.
- MMORPG.

Some sprites we can start off with: http://www.lorestrome.com/pixel_archive/main.htm (and there's a ton of Z:ALtTP rips…)

Also, I vote for IRC.

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