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Collab game for great OC

Name: Anonymous 2011-12-30 11:12

The 2012 resolution thread (http://dis.4chan.org/read/prog/1324897198) took a turn after some riders suggested collaborating to make a video game. This thread attempts to more formally continue that line of thought.

Main points from previous thread:
0. /prog/riders of 2012, unite
1. Collaborate to make vidya game
2. Should be easily extendable by non-programmers to make Original Content
3. Make a simple campaign to demonstrate scripting so others will be able to learn and contribute their OC

Goal of this thread:
0. /prog/riders interested in the game idea, stand up and be counted (please use a throwaway name#trip)
1. We can see what set of skills are available in the group (please indicate what you're able to contribute - code in [language], 2D/3D art, text - in order of your ability with each, most skilled first). Feel free to mention anything else that might be useful/important.
2. Based on skills available, we can brainstorm realistic game ideas ITT (simpler deliverable is going to be better, since we likely haven't worked together before - if a solid group forms from the experience, we can later try something more ambitious).
3. Reach consensus on a specific project (reply to any you like, add your own ideas, repeat...).
4. Set up communication channels (IRC/wiki/mailing list) for those who formed the consensus (it's possible more than one project attracts an interested group).
5. Work out details, responsibilities, timeframe, etc. on alternate communication channels.

tl;dr Read SICP.

Name: kc !taZqHR8ods 2011-12-30 18:10

>>37
engine in C, augmented with scripting in a Lisp.
As much as people love to bash C++, and me being one of those people, it IS useful for two things: GUIs, and like it or not, games. Of course it depends on the game. Not every game needs to be object-oriented, but with some games it makes life tremendously easier, as long as you treat it like ``C with classes'' and ignore all the shitty features.

Name: kc !taZqHR8ods 2011-12-30 18:11

>>40
you're all
I assume you're only one person.

Name: Anonymous 2011-12-30 18:13

>>41
Are you sure you quoted the text you meant to? You reply doesn't seem to make any sense in that context.

Name: >>37 2011-12-30 18:15

>>43
I think he was implying I disliked C++.

Name: Anonymous 2011-12-30 18:16

>>42
By stating that even one person of this `all' lot isn't more familiar with Git than Mercurial, I've successfully proved your assumption wrong, and thus my statement in >>40 is correct. Just how stupid can you be?

Name: kc !taZqHR8ods 2011-12-30 18:17

>>45
I assume your Asperger's is off the charts and IHBT.

Name: Anonymous 2011-12-30 18:18

>>44
How does C++ even enter the picture here? This is about the shitbrained idea of using C+Lisp versus simply using Lisp.

Name: >>44 2011-12-30 18:23

>>47
God damnit, can't you fucking read? The quote in >>41 was rambling about C++. How does Lisp even enter the picture there?

The matter of C+Lisp vs. Lisp was not contained in either >>43 nor >>41.

Name: kc !taZqHR8ods 2011-12-30 18:24

Okay, well this is already turning into a shitstorm about programming languages. Does anybody have any ideas for an actual game they want to make?

Name: Anonymous 2011-12-30 18:27

>>48
Reread the thread, and this time, think.

>>49
Yeah, it should be written in Lisp.

Name: Anonymous 2011-12-30 18:28

>>49
I'd like to see a simple but old-style hacky-slashy RPG (no turn-based combat, please!). I wasn't thinking isometric, but that could be a possibility. What do you think?

Name: kc !taZqHR8ods 2011-12-30 18:35

>>50
Here's a game written in BASIC:
10 goto /g/

>>51
I'm down with something like that. A ``Link to the Past'' style game would be awesome. Those types of games are pretty ambitious I would suggest working a good design document and tilesets before writing a lot of code.

Name: Anonymous 2011-12-30 18:37

>>52
a good design document
Do that and don't come back until it's finished.

Name: >>51 2011-12-30 18:41

>>52
I'm down to start working on a design document, for reals. Are you an artist? I can do decent art, but nothing spectacular. Regardless, plot and setting and items and gameplay design all have to come first.

Name: Anonymous 2011-12-30 18:48

>>54
Considering you're replying to kc!taZqHR8ods, you probably meant: ``Are you an autist?''.

Name: COBOL engine, C++11 scripting 2011-12-30 18:49

The programming language part can be resolved, just agree on a language nobody likes.

Name: kc !taZqHR8ods 2011-12-30 18:51

>>54
I'm not a pixel artist, no. I would suggest finding some free tilesets online, even just placeholders. It isn't hard to swap tiles later if you have a decent level editor.

The design document should be collaborative. How should we do that?

Name: Anonymous 2011-12-30 18:54

google docs

Name: kc !taZqHR8ods 2011-12-30 18:55

Name: Anonymous 2011-12-30 19:04

Name: kc !taZqHR8ods 2011-12-30 19:09

>>60
>>58
How about a Google Code wiki instead?

Name: Anonymous 2011-12-30 19:12

>>61
Go ahead and start one

Name: kc !taZqHR8ods 2011-12-30 19:20

Name: Anonymous 2011-12-30 19:22

>>63
kc.taZqH...@gmail.com
wut

Name: howdoicomputer !4kK4ZvnpWI 2011-12-30 19:27

how to becum comitter lul

Name: kc !taZqHR8ods 2011-12-30 19:28

>>64
It's a throwaway account. If this project starts going something I'll use my real account. Till then it's not worth the spam and trolls.

Name: Anonymous 2011-12-30 19:30

Apparently mail delivery to your account on the wiki failed... 'does not exist'

Name: howdoicomputer !4kK4ZvnpWI 2011-12-30 19:33

Are we going to use seperate threads for different parts of the engine?

Name: kc !taZqHR8ods 2011-12-30 19:33

>>65
Email kc.tazqhr8ods@gmail.com with your trip to be added as a user. I'll give you pass phrase to post here to prove it's your trip, then I'll escalate your privileges.

Name: kc !taZqHR8ods 2011-12-30 19:35

>>67
Try again.

Name: howdoicomputer !4kK4ZvnpWI 2011-12-30 19:35

>>69
The trip source or trip result?

Name: bs !i46na0DXp. 2011-12-30 19:35

I'm >>51 and such. Now creating a trip or you to see.

Name: kc !taZqHR8ods 2011-12-30 19:37

>>71
No, not the source. Just tell me who you are.

Name: howdoicomputer !4kK4ZvnpWI 2011-12-30 19:37

>>69
If I send you the 'source' of the trip code you could just test to see if legit. No passphrase required.

Name: howdoicomputer !4kK4ZvnpWI 2011-12-30 19:45

>>69
desu

DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU
Happy?

Name: kc !taZqHR8ods 2011-12-30 19:48

>>75
Ecstatic.

Now which one of you is OP?

Name: Anonymous 2011-12-30 19:50

>>76
I dunno if OP is still here. It was not me. I'm >>51 and onwards

Name: bs !I7fwVWlXaE 2011-12-30 19:51

>>77
damnit forgot my fucking trip shit

Name: howdoicomputer !4kK4ZvnpWI 2011-12-30 19:51

>>76
Anonymous.
I think he left a while ago.

Name: bs !i46na0DXp. 2011-12-30 19:51

>>78 aaargh wrong trip. here it is.
I shall stop polluting this thread now.

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