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Collab game for great OC

Name: Anonymous 2011-12-30 11:12

The 2012 resolution thread (http://dis.4chan.org/read/prog/1324897198) took a turn after some riders suggested collaborating to make a video game. This thread attempts to more formally continue that line of thought.

Main points from previous thread:
0. /prog/riders of 2012, unite
1. Collaborate to make vidya game
2. Should be easily extendable by non-programmers to make Original Content
3. Make a simple campaign to demonstrate scripting so others will be able to learn and contribute their OC

Goal of this thread:
0. /prog/riders interested in the game idea, stand up and be counted (please use a throwaway name#trip)
1. We can see what set of skills are available in the group (please indicate what you're able to contribute - code in [language], 2D/3D art, text - in order of your ability with each, most skilled first). Feel free to mention anything else that might be useful/important.
2. Based on skills available, we can brainstorm realistic game ideas ITT (simpler deliverable is going to be better, since we likely haven't worked together before - if a solid group forms from the experience, we can later try something more ambitious).
3. Reach consensus on a specific project (reply to any you like, add your own ideas, repeat...).
4. Set up communication channels (IRC/wiki/mailing list) for those who formed the consensus (it's possible more than one project attracts an interested group).
5. Work out details, responsibilities, timeframe, etc. on alternate communication channels.

tl;dr Read SICP.

Name: Anonymous 2012-01-02 4:36

I'd like to see some MMO or something based on the Red Alert 2/YR style gameplay

You could have it like active grids where people are, and they gather and spend resources and build bases and such, but building a base becomes less effective and can eventually "implode" sort of, with the result being someone who newly joins the server gains controls of almost all your military or something, like a coup.

The world could be randomly or procedurally generated where like the center areas are normal, but then as you go out the riches and ease of making large bases increases, but you have to more effectively use the landscape in battles, which might make for interesting battles among the gubment and the populace.

Could even have objectives like that, or choose your playstyle, so that it's pointless to try and build a colony as a war-leader (you have to conquer your old home city), and although invading peoples' bases would be good for the base/civilization, it becomes harder and harder to keep everything running, so you can only conquer a few cities before all hell breaks loose

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