Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Collab game for great OC

Name: Anonymous 2011-12-30 11:12

The 2012 resolution thread (http://dis.4chan.org/read/prog/1324897198) took a turn after some riders suggested collaborating to make a video game. This thread attempts to more formally continue that line of thought.

Main points from previous thread:
0. /prog/riders of 2012, unite
1. Collaborate to make vidya game
2. Should be easily extendable by non-programmers to make Original Content
3. Make a simple campaign to demonstrate scripting so others will be able to learn and contribute their OC

Goal of this thread:
0. /prog/riders interested in the game idea, stand up and be counted (please use a throwaway name#trip)
1. We can see what set of skills are available in the group (please indicate what you're able to contribute - code in [language], 2D/3D art, text - in order of your ability with each, most skilled first). Feel free to mention anything else that might be useful/important.
2. Based on skills available, we can brainstorm realistic game ideas ITT (simpler deliverable is going to be better, since we likely haven't worked together before - if a solid group forms from the experience, we can later try something more ambitious).
3. Reach consensus on a specific project (reply to any you like, add your own ideas, repeat...).
4. Set up communication channels (IRC/wiki/mailing list) for those who formed the consensus (it's possible more than one project attracts an interested group).
5. Work out details, responsibilities, timeframe, etc. on alternate communication channels.

tl;dr Read SICP.

Name: Anonymous 2011-12-31 23:17

Git is fine.

What does /prog/ think about making a real time strategy game like command and conquer. You can get away with it having shit graphics and the mechanics would be easy. The whole game could be an aerial view of buildings, men, vehicles, etc.

Movement is like in pokemon. It's a grid of a * b. An object takes up a certain amount of space on the grid. Objects can be layed on the grid and we only show the top layer.

This would be interesting because it presents the possibility of sophisticated AI and game play. We could also make it multi-player--the grid is hosted on a server--You spawn a great deal away from other people and you can begin looking for resources and building.

Name: Anonymous 2012-01-01 0:18

>>159

I've wanted to do something like this for a while, because I found the AI to be interesting. But I think that I would get involved with something like the star craft ai competition instead, rather than rolling out an rts from scratch.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List