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segaSystemsInc.

Name: pleas read this! 2011-12-03 10:24

Following lines were found in gamesForAll SDK.

        // If the 8th bit of the data length storage byte is 0, it not an encoding data sequence.
    u4  RLDstCount;    // Expansion data size in bytes

    u4  RLSrcCount;    // Size of data that is targeted for expansion in bytes--after processing
        if ( srcp[ RLSrcCount ] & 0x80 )    // decoding process (run length encoded)

        {

            length = srcp[ RLSrcCount++ ] & 0x7f; // store data length (three geta are worn, so consider it actually +3)
// Data expansion control function (Because it auto expands, it will not run if at the end there is no header for raw data expansion.)
    u8  *startp;        // Points to the beginning of data that is the compression target for one process loop.
    pCompList = compList;       // Points to the array that holds the compression sequence.
    // Process to add a NULL header (pseudo header for data before it is compressed)
            tmp =  srcp[i] & 0x0f;          HuffTable[tmp].Freq++;  // The concern is the encoding floor

            // search target data must be data from before two byte.

            //

            // offset is stored as 12-bit so less than 4096

Name: Anonymous 2011-12-03 10:44

Code tags, meido.

Name: Anonymous 2011-12-03 18:46

Howto(SANIC.Draw());

Name: Anonymous 2011-12-03 21:57

>>3
SANIC
SATANIC

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