I was wondering, me and my buds wanna start making a game and we wondering which language (LUA or Pygame) we should use for that. Any recommendations or information about these 2?
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Anonymous2011-11-25 16:47
>>61
No. Maybe >>56 would say that, but I wouldn't. I believe that reference counting schemes, despite inherent problems they may have, are fairly good, simple schemes.
The typical problem involving refcounting is related to circular references between objects. I'm not sure whether this occur with C++-based shared pointers, though, because of the presence of destructors.