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LUA or PyGame

Name: Anonymous 2011-11-24 13:26

I was wondering, me and my buds wanna start making a game and we wondering which language (LUA or Pygame) we should use for that. Any recommendations or information about these 2?

Name: Anonymous 2011-11-25 15:23

>>55
Ref counting is fast, memory gets freed right after it's not needed.
I'm a die-hard C advocate but I must say that is absurd. If you're going to have automatic memory managment for everything don't use a half-baked solution that will botch the cache up even more than a real GC. Not to mention Python is shit.

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