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LUA or PyGame

Name: Anonymous 2011-11-24 13:26

I was wondering, me and my buds wanna start making a game and we wondering which language (LUA or Pygame) we should use for that. Any recommendations or information about these 2?

Name: Anonymous 2011-11-25 4:18

>>45

dat currying. It takes creativity to come up with something like that.

here's what I do:

-- inside of anus.lua

local Haxable = require'Haxable'
local oo = require'oo'

local Anus = {}

function Anus:init()
  print "hax my anus"
end

-- I don't have destructors..    :destroy(function (self) print(self.haxed and "haxed" or "not haxed") end)

function Anus:hax()
  self.haxed = true
end

function Anus:shit()
  collectgarbage()
end

oo.class(Anus, {Haxable})

return Anus

class "Anus" ("Haxable")
    :init(function (self) print "hax my anus" end)
    :destroy(function (self) print(self.haxed and "haxed" or "not haxed") end)
    :method "hax" (function (self) self.haxed = true end)
    :method "shit" (function (self) collectgarbage() end)

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