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90 frames/week

Name: Anonymous 2011-11-17 7:08

DreamWorks CEO Jeffrey Katzenberg had some exciting news for the desktop computer at Techonomy Monday. According to the head of the animation company, new collaboration with chip-maker Intel is leading to rendering that is 50 to 70 times faster than anything being used today.

This has far-reaching implications that go well beyond the world of animation. According to Katzenberg it takes an experienced 3D animator a week to animate three seconds of finished product. This is due to the amount of time waiting for images to render. The holy grail of animators, Katzenberg said, is to be able to work in real time. The collaboration with Intel is bring us just that.

This will certainly have an impact on the multi-billion dollar gaming industry. Currently gaming graphics lag well behind the animation you see in a movie like Puss in Boots, the latest film from DreamWorks. This is because an animated film has been rendered already, whereas games have to render images in real time requiring powerful graphics chips.

Name: Anonymous 2011-11-17 9:16

http://www.forbes.com/sites/erikkain/2011/11/14/techonomy-can-intel-and-dreamworks-cross-the-uncanny-valley/

Oh boy, now my video games will cost $100 and will be even worse, as well as require an Intel CPU to render.

Not only that, they'll probably focus on like 3-5 depth 1 sample per pixel raytracing, and pay no attention to movement or texturing.

Eat shit Intel, eat shit Dreamworks.

Name: Anonymous 2011-11-17 9:20

I love old pixel-art games, without modern blurry 3d shit.

Name: Anonymous 2011-11-17 9:38

Jeffrey Katzenberg
fucking jews

Name: Anonymous 2011-11-17 9:43

>>3
But didn't you like DE3? Sure it looked worse than UT2004, but it took a GTX 460 to run on medium settings! Isn't that great? Before you know it we'll have Java running on GPU and just think of the possibilities!

Name: Anonymous 2011-11-17 13:13

>>5
UT2004 had bigger color pallet (meaning more than brown and yellow) so it was much more visually pleasing. Similar to how Super Mario World is still visually pleasing after all these years.

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Name: Anonymous 2011-12-07 21:49

A bus of niggers, spics and gooks is visually appealing?

Name: Anonymous 2011-12-08 0:15

it takes an experienced 3D animator a week to animate three seconds of finished product.

?? No, it doesn't.  They do the animations in real-time with a much leaner render pipeline.  Only noobs wait for a final render be produced before finding out they need to tweak it.

This is a solution in search of a problem.  Heterogeneous computing?  PAH, I used to do that on my 486.  Welcome to writing your own rendering code again fools.

Name: Anonymous 2011-12-08 1:07

>>9
You sound like you know you're stuff, dude!!

Name: Anonymous 2011-12-08 6:57

<--- check'em dubz

Name: Anonymous 2011-12-08 12:53

3D
Too disgusting, didn't watch.

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