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What was the first hack you wrote?

Name: FrozenVoid !!mJCwdV5J0Xy2A21 2011-11-05 1:17

I recall early 2000's when Starcraft was all the rage.
There were a type of hack called a no-cd loader(which is redudant now when Blizzard removed CD checks),
bit at the time there was no current no-cd hack for Starcraft since a recent patch.
After searching some forums which was unhelpful with my limited knowledge of debugging, i've found out starcraft used one DLL as diablo(of which i had a plethora of hacks like e.g.Soulburners editor)
I've searched the image loaded by starcraft for same string as a no-cd hack for diablo used(a single nop at one offset)
there many candidates and i crashed my starcraft copy several times before i found out a match, which was aligned to 16 bytes with same
offset as diablo one(but about several pages higher), so i've noted this and after another patch created the same hack much faster.
It was never published and plenty of No-cd hacks and loaders appeared after the patch anyway so i could download one at will, so i had no motivation to make another one. Blizzard eventually decided that was user-unfriendly to require ancient CDs to spin everyday and  removed the CD-check once and for all.

Name: Anonymous 2011-11-05 1:45

>>1
Blizzard jews should accept that there are people who'll never buy their software, cuz they arent obliged.

Name: Anonymous 2011-11-05 2:04

>>1
Yes, it's replaced in newer games by the much more user friendly "you must be always online" check.

Look forward to Diablo 3's "we don't even ship the game code for single player" check. That's a damn fine DRM if I've ever seen one.

How long before you sing in via VNC/RDP to Adobe's servers to use Photoshop? How long before OnLive exclusive PC games? Will somebody notice that these measures don't increase sales and stop the madness? We'll find out soon enough!

Name: Anonymous 2011-11-05 2:18

ANUSHA~1.EXE

Name: Anonymous 2011-11-05 2:29

>>3
we don't even ship the game code for single player
How will it stop us from probing the code while playthrough?

Name: Anonymous 2011-11-05 2:31

>>3
OnLive exclusive PC games?
Analog hole still remains. A good software could scan and recreate ingame world with 95% accuracy.

Name: Anonymous 2011-11-05 2:34

>>5
I do not understand your question. The game code runs in Blizzard's servers. It's a client-server architecture, which is not unusual in games. The difference is that you don't get the server code — even if you want to play solo, you must be connected to a game hosted by Blizzard. In order to defeat this protection, a significant portion of the game must be rewritten from scratch.

Name: Anonymous 2011-11-05 2:47

>>7
Ultima Online server code was recreated early in 2000.

Basically, you have to probe every bit of server and then recreate server.

Name: FrozenVoid !!mJCwdV5J0Xy2A21 2011-11-05 3:00

>>3
I've noticed changes as they started to concentrate on their WoW business.
Starcraft2 is more casual, its not about the micro tricks or clever build orders.
I've played several maps which even at minimum settings run at 3fps(and owners of latest cards also see this, many maps can be very slow and resource intensive even on top quads with 8GB), its not real-time strategy when clicks have to register at the speed of rendering.
Also, due their DRM policies there far less new maps and less creativity(despite new editor(i suspect its also too complex for newbies quickly building maps)), i can find like 3-4 original maps(e.g.Star Battle) which are not influence by Wc3/SC maps from the past(i.e. they are ports of some minigame or SC/WC map) at the "popular maps" list.
Even the smallest SC servers have more variety(not 200 versions of sunken defense, real maps created by anyone and published everyday)
just because Blizzard does not control the creative process. SC editor does not has be used, Stardraft and a dozen of utilities not known to blizzard can create, protect/unprotect, optimize, alter map data and you can upload the map to anyone yourself: it doe snot need to be hosted by blizzard and hidden by layers of DRM.
Diablo3 is another attempt to create "Gothic WoW", it has not retained even Diablo2 aesthethics, its a poorly thought out instance-based WoW-clone. I know there are millions of WoW players eager to buy anything coming from Blizz printing press, but they abandoning their core audience for casual MMO and Diablo2 crowd which is eager to dump ancient d2 engine(they don't know mods will be impossible in D3 server architecture or even know of private mod servers where all the creativity of mod creators has pushed that ancient engine to things vanilla Diablo2 never dreamed of). Its features in-game auction house(the argument was something akin: since Diablo2 was ruined by botting and its community was dependent on trading items outside of Battle.net, lets make it easier and profit from more retards buying virtual items in out newest MMO)

Name: Anonymous 2011-11-05 4:59

my first hack was a fake login screen that looked exactly like the school login and said all your files had been deleted when you tried to login

i had to spend next class in a separate room by myself as punishment

Name: Anonymous 2011-11-05 7:47

>>9

WoW's success changed Blizzard. Philosophies like "release when it's ready", "only released polished titles" and "put the player first" that made the old Blizzard great have all been scrapped. When you listen to the new Blizzard devs say things like "we all really liked that idea, but it didn't fit in our release cycle" and then releasing "major content patches" that contain NOTHING new, you know it's time to move on and stop feeding Blizzard your money while geting only shit in return.

Name: Anonymous 2011-11-05 18:01

i solved P=NP when i was 6 years old using nothing but a cheap laptop running LFS using emacs

what the FUCK have you done with your life?

Name: Anonymous 2011-11-05 18:16

>>12
emacs
Anyone can do M-x solve-pnp.

Name: Anonymous 2011-11-05 19:38

hexedit hack my saves of some game
i cant even remember
wrapped it in a nice trainer
no memory messing just file messing

Name: Anonymous 2011-11-05 19:56

>>12
I wrote an ANSI C compiler when I was 12.

Don't change these.
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